Heist Events
Posted: Fri Jan 17, 2020 11:10 pm
Certain events are heist events these have an additional rule, each player may once during the event after the roll is made may do the following; they can turn a failure into a success by explaining how they planned for this eventuality but by doing so they increase the difficulty of the next roll by 1 for the next player.
For example, if a player fails a check to slice a computer system, they can utilize this rule in a Heist event to explain how they planned for this eventual pitfall and found success. The next player to roll will now have an increased difficulty taking an Average check to Hard.
For example, if a player fails a check to slice a computer system, they can utilize this rule in a Heist event to explain how they planned for this eventual pitfall and found success. The next player to roll will now have an increased difficulty taking an Average check to Hard.