First, was checking the street. If there were plenty of people hitting the area, well, not everyone would be as clever and sneaky than him. It took a bit of patience, but when the guards chased down someone or other, Jabber spied a site that was ripe for the picking.
Criminal Event-The Right Target (Streetwise): 1eP+3eA+2eD 3 successes






"Oh look, a cheap lock. Awww, they're trying." Jabber pulls out his lockpicking set, going to fiddle with the obstacle.
Criminal Event-Cut the Red Wire (Skullduggery) plus lockpicking tools: 1eP+3eA+1eD+1eB 1 success, 5 advantage






(Passing 2 boost)
The gate opens smoothly, with nary a sound. It seemed as if the guards had been entirely content with the lock for defense, and Jabber is not bothered. "So, let's see about this spike...I mean, she said that I just poke it in, right?"
Criminal Event-Plug and Play (Intellect): 2eA+2eB+1eD 4 successes, 1 advantage





There is a beep, and a light turns green. Grinning beneath his hood, Jabber closes the panel back up, and slinks away, showing no sign that he had been there. That there was a job well done and a favor repaid.
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Result: -5 Obligation