[Day 1 - EM] Crackdown (Event)
Posted: Sat Jan 25, 2020 1:30 am
Crackdown
Event Type: Origin, Local
Participants: Local Origin
Timeslots: Early Morning
Description: Captain Hrugos has made good on his threat and mobilized the Imperial soldiers in and around the slums to crackdown and threaten the people! He will find the dissidents and make them pay! Can you save yourself or rise to aid others against such tyranny!
Rules: Before the player begins they must choose if they are only protecting themselves or helping the people of the slums, just note Saving Yourself or Saving the Slums in your rolls. Saving yourself is far easier but aiding the slums could earn their support by decreasing your starting Obligation but will increase your Suspicion while saving yourself will greatly reduce your Suspicion.
They are Coming!: This is an Average Perception check, success here will grant a boost die to all subsequent rolls. The player notices the Imperials are coming. Due to events in the Initial Origin thread all players are granted a boost roll to this check.
Next the player chooses two of the following three options and must successfully complete one to be considered successful in the event.
This Way!: The player makes an Easy Stealth or Streetwise check to evade the authorities, if aiding the Slums this is increased to Average check.
Run I got This!: The player makes an Easy Combat skill check, not affected by weapons, using Lightsaber here automatically increases Suspicion by 1; this is increased to Average if aiding the slums.
They went That Way!: The player makes a Deception check or Leadership check at Easy, this is increased to Average for aiding the slums.
Rewards/Outcome: If successful and not aiding the sums they decrease Suspicion by 1 to a minimum of .1; if they aided the slums they increase Suspicion by .2 but decrease Obligation by 10 as the people rally to thank them as heroes.
Event Type: Origin, Local
Participants: Local Origin
Timeslots: Early Morning
Description: Captain Hrugos has made good on his threat and mobilized the Imperial soldiers in and around the slums to crackdown and threaten the people! He will find the dissidents and make them pay! Can you save yourself or rise to aid others against such tyranny!
Rules: Before the player begins they must choose if they are only protecting themselves or helping the people of the slums, just note Saving Yourself or Saving the Slums in your rolls. Saving yourself is far easier but aiding the slums could earn their support by decreasing your starting Obligation but will increase your Suspicion while saving yourself will greatly reduce your Suspicion.
They are Coming!: This is an Average Perception check, success here will grant a boost die to all subsequent rolls. The player notices the Imperials are coming. Due to events in the Initial Origin thread all players are granted a boost roll to this check.
Next the player chooses two of the following three options and must successfully complete one to be considered successful in the event.
This Way!: The player makes an Easy Stealth or Streetwise check to evade the authorities, if aiding the Slums this is increased to Average check.
Run I got This!: The player makes an Easy Combat skill check, not affected by weapons, using Lightsaber here automatically increases Suspicion by 1; this is increased to Average if aiding the slums.
They went That Way!: The player makes a Deception check or Leadership check at Easy, this is increased to Average for aiding the slums.
Rewards/Outcome: If successful and not aiding the sums they decrease Suspicion by 1 to a minimum of .1; if they aided the slums they increase Suspicion by .2 but decrease Obligation by 10 as the people rally to thank them as heroes.