D1 EM- I work until I find something better
Posted: Sat Jan 25, 2020 3:20 am
Nemoidians were not the most common species on Bankor...not by a long shot...so it is fairly difficult to pass for a local but all things being equal no one expects a nemoidian to do anything with a serious degree of risk due to racial stereotypes about behind cowards.
That stereotype was fairly accurate, usually
This nemoidian, however, had some thing to do and was less of a coward then the others.
He really did not want this job but he might need the credits at any time. Furthermore, he reasonned, if the hutts had access to military communications then he possibly could grease some palms or ask a favor to gain access to them himself.
Any advantage is good to get.
He could not be seen looking around so he had to play around to movement pattern of the patrols to find the most vulnerable towers. The Right Target: Streetwise, average: 2eA+1eP+2eD 0 successes, 2 threat
(heist rule used for a pass!)
Bowze almost made the mistake of assuming the stormtroopers would use the old clone trooper deployment tactics, nearly missing a valuable target. His old life was harder to shed, he realized. Thankfully he had studied this new empire's military protocols and they were far...far...less...complicated. The Talkyn doctrine, has some people called it, put emphasis on fast and overwhelming agressive responses.
That would mean the walkers would be put in use, away from their stations, if only for intimidation. That was an opening he would certainly use.
Sadly the tower was not responding properly, the way was open but some guards might have been alerted.
Cut the Red Wire? Mechanics, average: 4eA+2eD 2 failures, 4 advantage
I must have hit the circuits too hard
He was a planner, not a sabotage expert...but there might still be a chance
He rushed inside the tower and plugged the spike
''Come on, come on...''
Plug and Play? Increase difficulty, 2 boosts, computers, average: 3eA+1eP+2eB+2eD 2 successes, 3 advantage
*ding*
The spike was placed and the nemoidian vacated the place as fast as possible, melting in the crowds.
----
300 creds?
That stereotype was fairly accurate, usually
This nemoidian, however, had some thing to do and was less of a coward then the others.
He really did not want this job but he might need the credits at any time. Furthermore, he reasonned, if the hutts had access to military communications then he possibly could grease some palms or ask a favor to gain access to them himself.
Any advantage is good to get.
He could not be seen looking around so he had to play around to movement pattern of the patrols to find the most vulnerable towers. The Right Target: Streetwise, average: 2eA+1eP+2eD 0 successes, 2 threat
(heist rule used for a pass!)
Bowze almost made the mistake of assuming the stormtroopers would use the old clone trooper deployment tactics, nearly missing a valuable target. His old life was harder to shed, he realized. Thankfully he had studied this new empire's military protocols and they were far...far...less...complicated. The Talkyn doctrine, has some people called it, put emphasis on fast and overwhelming agressive responses.
That would mean the walkers would be put in use, away from their stations, if only for intimidation. That was an opening he would certainly use.
Sadly the tower was not responding properly, the way was open but some guards might have been alerted.
Cut the Red Wire? Mechanics, average: 4eA+2eD 2 failures, 4 advantage
I must have hit the circuits too hard
He was a planner, not a sabotage expert...but there might still be a chance
He rushed inside the tower and plugged the spike
''Come on, come on...''
Plug and Play? Increase difficulty, 2 boosts, computers, average: 3eA+1eP+2eB+2eD 2 successes, 3 advantage
*ding*
The spike was placed and the nemoidian vacated the place as fast as possible, melting in the crowds.
----
300 creds?