[EM D1]Is this thing on?
Posted: Sat Jan 25, 2020 4:47 am
Jabber had talked about joining up with a group, but as go time approached, he found himself decided to shake out on his own.
First, was checking the street. If there were plenty of people hitting the area, well, not everyone would be as clever and sneaky than him. It took a bit of patience, but when the guards chased down someone or other, Jabber spied a site that was ripe for the picking.
Criminal Event-The Right Target (Streetwise): 1eP+3eA+2eD 3 successes
"Oh look, a cheap lock. Awww, they're trying." Jabber pulls out his lockpicking set, going to fiddle with the obstacle.
Criminal Event-Cut the Red Wire (Skullduggery) plus lockpicking tools: 1eP+3eA+1eD+1eB 1 success, 5 advantage
(Passing 2 boost)
The gate opens smoothly, with nary a sound. It seemed as if the guards had been entirely content with the lock for defense, and Jabber is not bothered. "So, let's see about this spike...I mean, she said that I just poke it in, right?"
Criminal Event-Plug and Play (Intellect): 2eA+2eB+1eD 4 successes, 1 advantage
There is a beep, and a light turns green. Grinning beneath his hood, Jabber closes the panel back up, and slinks away, showing no sign that he had been there. That there was a job well done and a favor repaid.
----
Result: -5 Obligation
First, was checking the street. If there were plenty of people hitting the area, well, not everyone would be as clever and sneaky than him. It took a bit of patience, but when the guards chased down someone or other, Jabber spied a site that was ripe for the picking.
Criminal Event-The Right Target (Streetwise): 1eP+3eA+2eD 3 successes
"Oh look, a cheap lock. Awww, they're trying." Jabber pulls out his lockpicking set, going to fiddle with the obstacle.
Criminal Event-Cut the Red Wire (Skullduggery) plus lockpicking tools: 1eP+3eA+1eD+1eB 1 success, 5 advantage
(Passing 2 boost)
The gate opens smoothly, with nary a sound. It seemed as if the guards had been entirely content with the lock for defense, and Jabber is not bothered. "So, let's see about this spike...I mean, she said that I just poke it in, right?"
Criminal Event-Plug and Play (Intellect): 2eA+2eB+1eD 4 successes, 1 advantage
There is a beep, and a light turns green. Grinning beneath his hood, Jabber closes the panel back up, and slinks away, showing no sign that he had been there. That there was a job well done and a favor repaid.
----
Result: -5 Obligation