Post
by Vaya Mer'darrow » Fri Jan 31, 2020 7:53 pm
I'm going to try and get in on the RP soon and not super sweat the details (I'm probably somebody's aide? Maybe Bowze?), but for rolls:
Heist rules for reference: after failure, auto-success. Can be done once per player, and the event specifies four times for the event, and we can’t use two in a row.
Other optimization thoughts (feel free to not follow me down this rabbit hole! I think we can figure out most of what happens fictionally based on cool plans, but this might help narrow down our constellation of options)
Save our biggest pools for the last 4 rolls (the Hard ones), or after a Heist success is needed on an averge roll (since the next one will be Hard and can’t use a Heist success)
Save our truly most awesome bestest pool for the roll after our 5th success (either it won’t matter because we can heist-success it, or we’ll really want our best pool because we can’t heist-success it)
Have unused big pools “in reserve” in case someone does need to use the heist auto-success, since the next roll we won’t be able to heist auto-succeed
Once someone has to use a heist success they shouldn’t be brought in for another roll except in case of emergencies, because then there’s no backup plan for failure
So, for example, one rough plan might be (pick from skills in parentheses based on criteria above):
Scope out the joint (skullduggery, perception, athletics, stealth)
Make nice among the guests (cool, charm, deception, skulduggery, knowledge underworld/outer rim, streetwise)
Weasel next to the captain for a recording (skullduggery, charm, deception, cool) OR fake our way on to boat as security team (cool, charm, deception, knowledge warfare/outer rim/underworld, coercion)
Spoof the recording to disable the alarms (computers, skullduggery, deception) OR get invited to Vault as a security team (cool, charm, deception, knowledge warfare/outer rim/underworld, coercion)
Crack vault (skulduggery, computers, mechanics)
Cover theft with elaborate distraction (deception, streetwise, mechanics)
Drop the loot in floating container for later pickup/washing up on shores based on known tides (knowledge outer rim/education/
Escape in lifeboat/swim to safety (survival, athletics, piloting)
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