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Horus Heresy Planning

Posted: Thu Feb 06, 2020 5:39 am
by Mianerra Tavvos
Hello, just figured I'd open this up. Mia generally does best remaining engaged with allies. Will generally need to spend Advantage for Strain.

Has 4 Stimpacks, all in Military Pouch. Heals for 1 more per when used by her due to Stimpack Specialization.
Body Guard 1: Spend 1 strain to upgrade attacks against engaged ally until end of next turn.
Encouraging Words: When an Engaged ally fails, may suffer 1 strain to Assist next check as an out-of-turn incidental. (Now I wish Mia was a Togruta...)

Dice Pools:
Athletics: 2eP+1eA+1eB-2eS
Coordination: 3eA-2eS
Discipline: 2eP+1eA
Resilience: 3eA+1eB

Sap Gloves: Deals 5 Damage, Crit 5, Concussive 1. 1eP+2eA to attack
Pistol: Deals 5 Damage, Crit 3, Accurate 1 and Stun so 1eP+2eA+1eB+2eS to attack due to no way to negate rain (unless scanner goggles count but I doubt it)

Hopefully that's all I need to list!

Re: Horus Heresy Planning

Posted: Thu Feb 06, 2020 5:46 am
by Fathynyu Kurrek
Floats will, I assume, be fighting with her lightsaber which she swings at YYGG.
Otherwise she has 6 soak and 17 wounds, but no defence other than a rank of parry.

In terms of gear Nautolan has 4 stimpacks and a will to live, the lightsaber is base damage 9.

She'll want to get into melee, hopefully the rain helps deflect a trooper shot or too.

Re: Horus Heresy Planning

Posted: Thu Feb 06, 2020 6:03 am
by Jurdak Surt
Dak is long range dps

Combat pools
Ranged heavy: 3y1g
Ranged light: 1y3g
Melee: 1y1g

Combat talents:
2x true aim: once per round when using the aim maneuver upgrade a combat check once per rank of true aim

2x lethal blows: add +10 to crit rolls per rank of lethal blows

DH-X Heavy Blaster Rifle
Damage: 10 crit: 3 range: long cumbersome: 2(3) HP:0 (4)pierce 2
Weapon Sling- reduce cumbersome rating by 1
Telescopic Sight - reduce difficulty by 1 for ranged heavy attacks at long or extreme range
Tibana-jacked- may upgrade the difficulty of a ranged heavy attack roll to reduce the crit rating of the weapon by 1. Gm may spend despair or 3 threat to damage the weapon 1 step.
Forearm grip: reduce the difficulty by 1 for attacks at engaged range

Vibroknife
Dam: +1 crit: 2 range: engaged pierce 2 vicious 2 (1)
Serrated edge give vicious 1 or increase vicious by 1