Horus Heresy Planning
Posted: Thu Feb 06, 2020 5:39 am
Hello, just figured I'd open this up. Mia generally does best remaining engaged with allies. Will generally need to spend Advantage for Strain.
Has 4 Stimpacks, all in Military Pouch. Heals for 1 more per when used by her due to Stimpack Specialization.
Body Guard 1: Spend 1 strain to upgrade attacks against engaged ally until end of next turn.
Encouraging Words: When an Engaged ally fails, may suffer 1 strain to Assist next check as an out-of-turn incidental. (Now I wish Mia was a Togruta...)
Dice Pools:
Athletics: 2eP+1eA+1eB-2eS
Coordination: 3eA-2eS
Discipline: 2eP+1eA
Resilience: 3eA+1eB
Sap Gloves: Deals 5 Damage, Crit 5, Concussive 1. 1eP+2eA to attack
Pistol: Deals 5 Damage, Crit 3, Accurate 1 and Stun so 1eP+2eA+1eB+2eS to attack due to no way to negate rain (unless scanner goggles count but I doubt it)
Hopefully that's all I need to list!
Has 4 Stimpacks, all in Military Pouch. Heals for 1 more per when used by her due to Stimpack Specialization.
Body Guard 1: Spend 1 strain to upgrade attacks against engaged ally until end of next turn.
Encouraging Words: When an Engaged ally fails, may suffer 1 strain to Assist next check as an out-of-turn incidental. (Now I wish Mia was a Togruta...)
Dice Pools:
Athletics: 2eP+1eA+1eB-2eS
Coordination: 3eA-2eS
Discipline: 2eP+1eA
Resilience: 3eA+1eB
Sap Gloves: Deals 5 Damage, Crit 5, Concussive 1. 1eP+2eA to attack
Pistol: Deals 5 Damage, Crit 3, Accurate 1 and Stun so 1eP+2eA+1eB+2eS to attack due to no way to negate rain (unless scanner goggles count but I doubt it)
Hopefully that's all I need to list!