[Day 6 - EN] There can only be None! Coordination thread

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Xanna Teevou
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[Day 6 - EN] There can only be None! Coordination thread

Post by Xanna Teevou » Mon Feb 10, 2020 3:22 am

So who is our pilot? Not Xanna :)
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Dove Gray
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Dove Gray » Mon Feb 10, 2020 3:23 am

Dove has Agility 3 and can strain for 1 Boost on Agility and Brawn checks, so she can be the pilot.
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Verse Aura
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Verse Aura » Mon Feb 10, 2020 3:26 am

Go go Dove.
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Fathynyu Kurrek
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Fathynyu Kurrek » Mon Feb 10, 2020 3:26 am

If you can land on the Inquisitor, our run becomes a lot more simple. Then we can redeem his smear.
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Dove Gray
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Dove Gray » Mon Feb 10, 2020 3:26 am

*bops Floats on the head*

No running him over. :P
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Astin Denive
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Astin Denive » Mon Feb 10, 2020 3:28 am

I agree with floats here.
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Jurdak Surt
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Jurdak Surt » Mon Feb 10, 2020 3:30 am

I also vote for smearing the inquisitor.
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Verse Aura
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Verse Aura » Mon Feb 10, 2020 3:31 am

I vote for the inquisitor smearing plan just for the lulz.
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Xanna Teevou
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Xanna Teevou » Mon Feb 10, 2020 4:16 am

Can we see Valus and Oraka fall? And can we do anything about it? :P Destiny flip for them to not die?
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Dove Gray
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Dove Gray » Mon Feb 10, 2020 4:17 am

Xanna Teevou wrote:
Mon Feb 10, 2020 4:16 am
Can we see Valus and Oraka fall? And can we do anything about it? :P Destiny flip for them to not die?
Seconding this question since my Piloting was poodoo. xD
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Dapper Dog
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Dapper Dog » Mon Feb 10, 2020 4:17 am

Xanna Teevou wrote:
Mon Feb 10, 2020 4:16 am
Can we see Valus and Oraka fall? And can we do anything about it? :P Destiny flip for them to not die?
You can definitely try, sure. I am open to skill use suggestions as we enter structured rolling.
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Xanna Teevou
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Xanna Teevou » Mon Feb 10, 2020 4:20 am

Cool, thanks :)
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Xanna Teevou
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Xanna Teevou » Mon Feb 10, 2020 4:38 am

Anything useful from my Triumph over fear?

Edit: Snapping Floats out of it
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Xanna Teevou
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Xanna Teevou » Mon Feb 10, 2020 4:42 am

Verse and/or Floats want to take on the Brother? I'll try to rescue the two fallers so they can help.
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Dove Gray
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Dove Gray » Mon Feb 10, 2020 4:43 am

I guess the two first slots should go to those who want to save the falling folks? :D

I can volunteer for the falling ones too
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Fathynyu Kurrek
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Fathynyu Kurrek » Mon Feb 10, 2020 4:45 am

Xanna Teevou wrote:
Mon Feb 10, 2020 4:42 am
Verse and/or Floats want to take on the Brother? I'll try to rescue the two fallers so they can help.
Up to you folks, Floats is strong (and so if there are athletics to run and catch people, she might be useful there) so I guess it's who else wants to get stabbed by big brother, if anyone?
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Xanna Teevou
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Xanna Teevou » Mon Feb 10, 2020 4:46 am

I've got an ascension pistol, or could jump out with a rope tied around to try and reach them (force beats physics). Or fire rope pistol into ship and leap out?

I don't mind if Floats wants to catch them!

Then I'd run in with Verse
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Verse Aura
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Verse Aura » Mon Feb 10, 2020 4:46 am

I can take on the inquisitor; I got enough wounds to tank a little? only have athletics 1 (but brawn 4) for falling people if that is more optimal.
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Fathynyu Kurrek
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Fathynyu Kurrek » Mon Feb 10, 2020 4:47 am

Xanna using grappling stuff for a mission impossible save sounds pretty sick, I'd have 0 complaints if we went with the coolest sounding plan here.
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Dove Gray
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Dove Gray » Mon Feb 10, 2020 4:48 am

I got my fancy spy-rope to help me with the jumping part. Hopefully. It worked well enough before... *nervous sweatdrop*

Dove won't last long against someone like the Elder Brother.
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Verse Aura
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Verse Aura » Mon Feb 10, 2020 4:49 am

Who wants to take the first slot then?

It's getting pretty late so I should sleep soon, but I'd like to get at least one roll in. Still, think the catching falling people person should go first maybe? Or do we want to lock the inquisitor down first?
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Xanna Teevou
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Xanna Teevou » Mon Feb 10, 2020 4:50 am

Want to see if orokos agrees? :P

Why don't you go first then Verse, we can decide which of us is leaping after the Jedi next :)
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Fathynyu Kurrek
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Fathynyu Kurrek » Mon Feb 10, 2020 4:50 am

I'd be happy for Verse to take the first slot to go fright Big EB, floats can join and the two could distract long enough to let team catch do their thing?
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Dove Gray
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Dove Gray » Mon Feb 10, 2020 4:51 am

Sure, that sounds good.

Make sure to pass eachother Boosts, folks. :D
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Xanna Teevou
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Re: [Day 6 - EN] There can only be None! Coordination thread

Post by Xanna Teevou » Mon Feb 10, 2020 4:53 am

Sounds good, especially the boosts bit ;)
Pantoran • Jedi Knight • Community Liaison • Force Sensitive • Local
Suspicion: It's that troublesome soup kitchen manager (1.2)
Gear: Data pad, Explorer's knife, Glow rod, Nice new jumpsuit, Shiny old coin, Toolkit, Ascension gun.

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