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Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 3:32 am
by Verse Aura
Discuss!

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 3:33 am
by Xanna Teevou
Good luck y'all

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 3:34 am
by Fathynyu Kurrek
I'm thinking Floats will try and focus down the rival level enemies since they can do reasonable damage but also seem quite squishy by comparison. Not sure how easy it is to focus down Big Brother unless someone has some cheeky shenanigans.

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 3:34 am
by Verse Aura
So, Verse of course sharead this in an IC manner more or less at the jedi meeting the other day, but just to reiterate what we know:

The Inquisitor gets two actions a turn, or at least he did in the last fight. And... watch out for the Force Lightning :?

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 3:34 am
by Verse Aura
I have no idea where my focus should be :?

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 3:41 am
by Zerras Blume
I'll focus wherever you guys suggest. I'm not sure how my combat abilities stack up.

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 3:48 am
by Verse Aura
Well, does anyone have any special abilities/weapons/equipment?

Most of you know Verse's combat abilities by now; nothing terribly exciting. The strangest thing I've got is Ebb/Flow, but at base ability that just gives me a chance to either recover 1 strain per attack, or inflict 1 strain to all engaged characters (including you guys) in exchange for 1 strain.

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 3:49 am
by Petrus Karath
Cleaning minions is always good.

Zerras, what are your fighting stats?

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 3:51 am
by Fathynyu Kurrek
Floats is same as she ever was, reasonably soaky, reasonably competent with a lightsaber.

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 3:51 am
by Zerras Blume
Brawn 3, Lightsaber 2, Quick Draw, Parry, Reflect

Wounds 15
Strain 13

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 3:53 am
by Verse Aura
I'm thinking, doing strain damage against miniongroups is the same as wounds right? How much would they take before they're down, you think? Cause the wording of Ebb/Flow means that I *believe* the strain is inflicted against all *characters*. So rather than 1 strain to the the minion group, it's 4 strain if I'm engaged. On top of whatever I'm dishing out. Not sure how much more effective at murdering them that becomes.

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 3:54 am
by Fathynyu Kurrek
Verse Aura wrote:
Sun Feb 16, 2020 3:53 am
I'm thinking, doing strain damage against miniongroups is the same as wounds right? How much would they take before they're down, you think? Cause the wording of Ebb/Flow means that I *believe* the strain is inflicted against all *characters*. So rather than 1 strain to the the minion group, it's 4 strain if I'm engaged. On top of whatever I'm dishing out. Not sure how much more effective at murdering them that becomes.
Assuming it works as it reads, forcing 4 stormtroopers to each take 1 more strain would effectively inflict +4 wounds if you were able to activate ebb/flow, it's a reasonable increase in effectiveness.

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 3:58 am
by Verse Aura
I guess I can go for a minion group then, see how effective it is. That said, I'll only be rolling 1 force die for it with sense committed, so the chance of it going off isn't great... unless I want to keep a destiny in reserve to flip DS instead of upgrading my attack.

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 4:50 am
by Fathynyu Kurrek
Looks like PCs got the first three slots. I'm not overly concerned about when Floats goes.

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 4:55 am
by Verse Aura
I guess I can take the first slot?

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 4:57 am
by Petrus Karath
Verse Aura wrote:
Sun Feb 16, 2020 4:55 am
I guess I can take the first slot?
Yeah, go ahead, see if you can manage to one-shot a whole group.

If you fail, Zerras has the lowest roll, so she'd be good at finishing the group off. Each shot that we don't take is A+!

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 5:08 am
by Fathynyu Kurrek
I'll send out Floats for slot 2 if no-one minds.

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 5:14 am
by Verse Aura
Well, that was terrible. Next allied character gets a boost though.

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 5:33 am
by Verse Aura
So, I'd say Zerras next? Get rid of the minion group Verse has caused some stress to, maybe? Hopefully do better than me, at least.

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 5:35 am
by Fathynyu Kurrek
Or petrus to take out the elite inquisitor trooper, it would be a pretty might roll to wipe out the slightly damaged minion group.

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 5:36 am
by Verse Aura
True; well, I'm going to sleep. Dont get us all killed before I wake up.

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 5:37 am
by Zerras Blume
Petrus can go if he wants.

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 5:38 am
by Dapper Dog
Zerras Blume wrote:
Sun Feb 16, 2020 5:37 am
Petrus can go if he wants.
Might as well go since they are offline.

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 5:39 am
by Zerras Blume
Alright

Re: Seat On the Council Combat Coordination

Posted: Sun Feb 16, 2020 6:44 am
by Fathynyu Kurrek
Well, that could have gone better? Who wants the slots for turn 2? I think I'll have floats try and finish off the elite trooper she wounded before to try and lessen the incoming hits.