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D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 5:38 am
by Sinnya
Figured one of these might be useful?
Things Sinn is probably better at than average that might make sense here: coordination, survival, perception, deception, driving, presence stuff (moderately)
4 agility, so maybe save her agility-based stuff for the harder rolls.
In theory if we succeed at checks 1-7, we don’t need to worry about the last three at Daunting...
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 5:42 am
by Dove Gray
Dove has the following: Brawn 2, Agility 3, Intellect 2, Cunning 3, Willpower 2, Presence 3
Athletics (Brawn) 1eP+1eA
Brawl (Brawn) 2eP
Charm (Presence) 1eP+2eA
Cool (Presence) 1eP+2eA
Deception (Cunning) 1eP+2eA
Leadership (Presence) 1eP+2eA
Discipline (Willpower) 1eP+1eA
Perception (Cunning) 1eP+2eA
Ranged: Heavy (Agility) 1eP+2eA
Ranged: Light (Agility) 1eP+2eA
Skulduggery (Cunning) 1eP+2eA
Streetwise (Cunning) 1eP+2eA
Vigilance (Willpower) 1eP+1eA
Can use Bought Info on a Knowledge roll if nescessary (paying 50 credits per rank of Difficulty to pass with 1 Success).
Can strain for +1 Boost on all Brawn and Agility rolls.
Removes 1 Setback on all Streetwise and Underworld checks. Removes 1 Setback on Computers and Skulduggery to open doors or disabling security devices.
Has Soak 4 (6 against slugthrowers and physical projectiles), so she can soak some damage if need be.
EDIT: Also, is my first Heist event.
*clings to Jennah and Jabber who are seasoned Heisters*
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 5:44 am
by Jenna Karath
Remember to use Heist Rolls before we reach Dauntiny, if needed, as we cannot rely on them for the Daunting rolls.
Jenna is mostly 3's, with Willpower and Brawn as an exception. As well, if you look at thief in the Book, she's got at least a 1 in every one of those skills. Athletics, Cool being her extras. Stealth and Skullduggery are her best, at 2 Ranks, with Vigilance a close second as it has 2 ranks but only 2 stat as well.
Edit: Heisting is fun! I've mostly done them as creating the scene primarily and tossing in the skills I feel most make sense to move the scene forward. Seems the least.. hectic, and fun way to do it!
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 6:34 am
by Sinnya
Oh, also, gear: thermal cloak and other small survival kit items, climbing gear, electro-snare, explorer's knife, rifle.
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 6:42 am
by Jenna Karath
Lemme grab my list:
Backpack [50 Credits]
Binders [25 Credits]
Comm-Link (Handheld) [25 Credits]
Datapad [75 Credits, Encumbrance 1, Rarity 1]
Disguise Kit [100 Credits, Encumbrance 2, Rarity 4]
False Credentials: [800 Credits, Rarity 7, Restricted]
Nose Plugs (Clean breathing) [25 Credits, Encum 1]
Rebreather (Underwater) [25 Credits, Encum 1]
Slicer Gear [500 Credits, Encumbrance 2, Rarity 4]
Thermal Cloak [200, 2 Encumbrance, 1 Rarity]
I also have this, but I doubt she'd carry that around, but this is a Op so it could make sense too.
"Hail" Comm Jammer [400 Credits, 4 Encumbrance, 3 Rarity]
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 6:46 am
by Jenna Karath
Oh, in addition, I didn't spend Destiny on the Battle Thread for the sole purpose of being able to double up here.
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 6:59 am
by Dove Gray
So plan seems to be that Sinnya and Jabber take the stinky route, Dove takes the front-route to bluff her way in, and Jennah takes the Spiderman route?
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 7:04 am
by Jenna Karath
Gives us a nice couple uses of rolls
And yea, seems to be the case!
Won't be.. climb, climbing, but I'll find my way! Probably gonna make use of Coordination somehow.
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 7:18 am
by Sinnya
Hmm.
I have climbing gear? Would that give you a boost?
(Sinn has 4g for coordination, but also lots of other Agility things she could roll)
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 7:23 am
by Jenna Karath
I've got 1eP +2eA, (reverse those values with Destiny added)I thought about it but I think climbing gear is specifically climbing which I always forget is in the forte of Athletics (which I do have) but my Brawn score is lower.
Probably do some.. tight rope walking, sorta style. I winged it prior as a "scooting along an edge to the window" being the hard thing.
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 6:14 pm
by Vaya Mer'darrow
I'll go with Sinnya through the sewers!
My rolls are:
Lore and Xenology 2y2g and remove 2 setbacks, plus can burn strain for boosts with Neural Charm
Streetwise 2y2g
Every other knowledge 1y3g and remove 2 setbacks, plus can burn strain for boosts with Neural Charm
Computers 1y3g, and if it's decrypting reduce the difficulty by 1 and remove a setback
Perception 1y3g
All other cunning and Intellect 4g.
Potentially useful gear: ascension gun, climbing gear, infrabinocs(see in dark, through walls), various parts of the crash pack (cloak, respirators, etc).
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 6:21 pm
by Vaya Mer'darrow
Also the sewer team is team
Druk (which is apparently yet another space bowdlerization for feces). I suggest Dove at the door and Jenna on the roof make up cool team names for their teams of one, also.
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 7:49 pm
by Jenna Karath
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 7:52 pm
by Dove Gray
I'd say yes.
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 7:56 pm
by Jenna Karath
I think it's best too, better to use it now when a low roll got goofed, so, having just kicked it off:
Please make note of this post, I will be updating it over the course of the Heist to keep things easy to track.
Success' Needed: 9/7 (Includes Sinnya) SUCCEEDED
Rolls Made: 9/10
Heist Success' Used: 1/2
::Setback on All Rolls due to Imperial Presence::
- - - - Boost from CIS - - - -
- - - - Boost from Dredgen and Team - - - -
Roll 1: Coordination
Day 9, EN | Heist: JOitD - Coordination @ Average, Player Destiny, Imp Presence:
2eP+1eA+2eD+1eS 0 successes
Roll 2: Survival
D9 EN Heist!-- roll #2, Survival average->Hard to find a safe trail thru the sewer. Setback imp. presence canceled by Planet Mapper, rain setback canceled by cloak.:
2eP+1eA+1eB+3eD 3 failures, 3 advantage
Roll 3: Charm
D9 EN HEIST: Charm/Presence to flirt my way in. +1B from Sinnya, +1B from CIS Listening Post. +1S from Imperials. Average:
1eP+2eA+2eB+2eD+1eS 2 successes, 1 threat
Roll 4: Knowledge(Lore)
D9EN Heist Roll #4 (Hard, Knowledge Lore, setbacks removed with Researcher, 3 boosts from CIS, Dredgen, gear, 3 boosts for 3 strain from charm)):
2eP+2eA+6eB+3eD 1 success, 1 threat
Roll 5: Perception
D9 EN Heist!-- roll #5, Perception hard, Imps setback, 3x boost from CIS+Dredgen+Uncanny Senses:
1eP+2eA+3eB+3eD+1eS 3 successes, 1 Triumph
Roll 6: Deception
D9 EN HEIST: Deception/Cunning to trick some guards. +1B from CIS Listening Post, +1B from Dredgen being a pro. +1S Imperials. Destiny upgrade. Hard now!:
2eP+1eA+2eB+3eD+1eS 2 successes, 3 advantage
Roll 7: Knowledge Warfare
D9EN Heist Roll #7 (Hard, Knowledge Warfare, setbacks removed with Researcher, 3 boosts from CIS, Dredgen, dove, 1 boosts for 1 strain from charm):
1eP+3eA+4eB+3eD 2 successes, 3 advantage
Roll 8: Skullduggery
Day 9, EN | Heist: JOitD - Skullduggery @ Hard (Bonus from Password), Bypass Security (Imp Presence), Player Destiny, Vaya Support, CIS Support, Dredgen Support:
3eP+3eB+3eD 0 successes, 2 advantage
[Note: Vaya bonus offers 1 Triumph, 2 Advantage, and 1 Boost making the above roll a Success.]
Roll 9: Stealth
Day 9, EN | Heist: JOitD - Stealth @ Daunting , Prev Roll Boost to Self, CIS Support, Dredgen Support:
2eP+1eA+3eB+4eD+1eS 3 failures, 3 advantage
BLACKLISTED SKILLS: Coordination || Survival || Charm || Knowledge(Lore) || Perception || Deception || Knowledge(Warfare) || Stealth || Skullduggery ||
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 7:57 pm
by Dove Gray
That means increased Difficulty on all the next rolls, right?
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 7:57 pm
by Jenna Karath
Just the next one, not all.
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 7:57 pm
by Dapper Dog
Dove Gray wrote: ↑Wed Feb 19, 2020 7:57 pm
That means increased Difficulty on all the next rolls, right?
Yes.
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 8:07 pm
by Dove Gray
So next roll is at Hard, who wants to bite the bullet?
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 8:11 pm
by Jenna Karath
Dapper Dog wrote: ↑Wed Feb 19, 2020 7:57 pm
Dove Gray wrote: ↑Wed Feb 19, 2020 7:57 pm
That means increased Difficulty on all the next rolls, right?
Yes.
I just want to clarify, as I feel there may have been a slight error.
All the next rolls or just the one?
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 8:11 pm
by Sinnya
Hmm, picking a safe (mostly) dry route through the sewer might be the most logical place for a Survival check... (yygb)
Also, it should be just the one roll. So we have next one at hard, roll 3 back to average, then roll 4 is hard by default.
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 8:13 pm
by Dove Gray
Heist rules from what I could see said "next roll".
Certain events are heist events these have an additional rule, each player may once during the event after the roll is made may do the following; they can turn a failure into a success by explaining how they planned for this eventuality but by doing so they increase the difficulty of the next roll by 1 for the next player.
And go for the roll if you wanna, Auntie Sinn-Sinn!
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 8:13 pm
by Jenna Karath
Yea, just the wording of the question here with the answer made me have to wonder!
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 8:21 pm
by Sinnya
Argh!
D9 EN Heist!-- roll #2, Survival average->Hard to find a safe trail thru the sewer. Setback imp. presence canceled by Planet Mapper, rain setback canceled by cloak.:
2eP+1eA+1eB+3eD 3 failures, 3 advantage
Blow the second Heist success or not? And how to spend those Advantages?
Edit:
right, can't use 2 Heists in a row
Boost to whomever goes next, though!
Re: D9 Joint Operations planning thread
Posted: Wed Feb 19, 2020 8:37 pm
by Dove Gray
Advantages Boosts next roller or allows Sinnya to try the Survival again?