Aznuri
Posted: Mon Jan 13, 2020 6:28 pm
Aznuri
The Aznuri are natives, as much as any sentients are native to Bankor, made up of humans twi’leks, and a smattering of other sentients that live in the Sky Tree Sea. These tribes are considered techno-primitives, they are well aware of the technology available but have no means to make their own outside of trade with outsiders and despite their percieved xenophobic attitudes they do make trade with outsiders from time to time.
The Aznuri are supposedly descended from some religious order that lived in the forests thousands of years ago, but much of that history is blended with oral history of legend and verse; they do not have a standard for writing for their native language but they are often familiar with Basic and Huttese languages at least in spoken verse. Aznuri shun outsiders but this is not universal among the tribes, some offer themselves as guides and others act as traders and then of course there are what the Aznuri call the Sky Called, those that leave the Aznuri tribes to seek a life with the outsiders. Being Sky called is not banishment, but it often is a sign that the Aznuri holds their well being above that of the tribe and people and can breed distrust but one can return if they remain in good standing.
The Aznuri are seen as hunters and warriors by outsiders but among the people the most respected are those who can create, every day goods or artwork are seen as the height of competence and even the most hardened warrior has some skills in crafting things. In fact among their courting traditions an Aznuri will bring a prospective partner an item they have crafted as a gift, something practical and also artistic. Another facet of Aznuri life is that personal belongings are not truly a thing, objects are owned either by the tribe or the family. Typically weapons, items used for preparing food or clothes, or the maintenance of the tribe are tribal owned and simply taken when needed. Homes and clothing are family owned, and things to maintain a household but personal objects are not really a thing; the closest it comes would be jewelry or tattoos, often made with glowing pigment. This can cause problems outside Aznuri lands but they are not fools and they adapt quickly though Aznuri dominated enclaves in the cities of Bankor, those who are sky called, tend to adhere to these traditions.
The Aznuri religious practices are animistic with a nuance of the Force and hold that spirits suffuse the land and through the actions of people they can become foul or benevolent. Often a tribe has what they call a Speaker of the land to interpret the signs but those who are truly touched the spirits are brought before the Hidden Ones who live in the Calm, a Force tradition of monks and a secret they do not share with outsiders. The Hidden Ones protect the Calm, but little else is known about their ways as they are reclusive even with their fellow Aznuri.
The Aznuri are natives, as much as any sentients are native to Bankor, made up of humans twi’leks, and a smattering of other sentients that live in the Sky Tree Sea. These tribes are considered techno-primitives, they are well aware of the technology available but have no means to make their own outside of trade with outsiders and despite their percieved xenophobic attitudes they do make trade with outsiders from time to time.
The Aznuri are supposedly descended from some religious order that lived in the forests thousands of years ago, but much of that history is blended with oral history of legend and verse; they do not have a standard for writing for their native language but they are often familiar with Basic and Huttese languages at least in spoken verse. Aznuri shun outsiders but this is not universal among the tribes, some offer themselves as guides and others act as traders and then of course there are what the Aznuri call the Sky Called, those that leave the Aznuri tribes to seek a life with the outsiders. Being Sky called is not banishment, but it often is a sign that the Aznuri holds their well being above that of the tribe and people and can breed distrust but one can return if they remain in good standing.
The Aznuri are seen as hunters and warriors by outsiders but among the people the most respected are those who can create, every day goods or artwork are seen as the height of competence and even the most hardened warrior has some skills in crafting things. In fact among their courting traditions an Aznuri will bring a prospective partner an item they have crafted as a gift, something practical and also artistic. Another facet of Aznuri life is that personal belongings are not truly a thing, objects are owned either by the tribe or the family. Typically weapons, items used for preparing food or clothes, or the maintenance of the tribe are tribal owned and simply taken when needed. Homes and clothing are family owned, and things to maintain a household but personal objects are not really a thing; the closest it comes would be jewelry or tattoos, often made with glowing pigment. This can cause problems outside Aznuri lands but they are not fools and they adapt quickly though Aznuri dominated enclaves in the cities of Bankor, those who are sky called, tend to adhere to these traditions.
The Aznuri religious practices are animistic with a nuance of the Force and hold that spirits suffuse the land and through the actions of people they can become foul or benevolent. Often a tribe has what they call a Speaker of the land to interpret the signs but those who are truly touched the spirits are brought before the Hidden Ones who live in the Calm, a Force tradition of monks and a secret they do not share with outsiders. The Hidden Ones protect the Calm, but little else is known about their ways as they are reclusive even with their fellow Aznuri.