XP

For general Bookkeeping such as Destiny Points and other mechanics.
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Dapper Dog
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Joined: Sat Dec 07, 2019 8:30 am

XP

Post by Dapper Dog » Thu Jan 30, 2020 6:59 pm

Session 1 - 30 XP

Changes made now will take effect Day 4 after the interim gap.

Total Earned: 30 XP

Interim Goals: The player can achieve a minor thing over the time jump, earning 500 credits, getting 800 credits in materials/salvage, or some other minor goal. Also players can gain 15 Obligation to get a ship, a fixer upper that is not yet flight capable this will cost about 1000 credits of materials and a total of 6 Mechanics successes, Difficulty is Hard, that can be done once per time block and takes up the whole time slot, this can be split between three players or just a single player.

They can get a full fledged ship for 30 Obligation but this requires at least three players, up to five max, to go in on it and split the cost.

Bonus for Session 1: Sinnya gains an additional 5 XP for completing her Obligation and can reduce her Obligation by 5 as well.
Head GM | Darth Chocolate of the Sith | Duelist

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Dapper Dog
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Re: XP

Post by Dapper Dog » Thu Jan 30, 2020 9:19 pm

The difficulty for repairs is Hard for the 15 Obligation ship.
Head GM | Darth Chocolate of the Sith | Duelist

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Dapper Dog
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Re: XP

Post by Dapper Dog » Tue Feb 11, 2020 2:26 pm

Session 2 - 30 XP

Changes made now will take effect Day 7 after the interim gap.

Total Earned: 60 XP
Head GM | Darth Chocolate of the Sith | Duelist

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Dapper Dog
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Re: XP

Post by Dapper Dog » Sat Feb 22, 2020 4:22 am

Session 3 - 35 XP

Total Earned: 95 XP

Bonus Game Completion XP: 25

This includes the victory bonus.

Bonus for Session 3: Verse gains an additional 5 XP for completing her Obligation and can reduce her Obligation by 5 as well.
Head GM | Darth Chocolate of the Sith | Duelist

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