Shopping and getting new equipment is a part of the heroic life and this game is no different. These rules supersede the old rules at Nar Shaddaa. In general a given shop/location will have a rarity cap, this will be clearly listed and means that gear above that cap cannot be bought at a legitimate seller without having the talent Black Market Contacts which can allow you to go above the Rarity cap. Legitimate sellers will not sell Restricted equipment, for that you have to find the Black Market.
The Black Market
The Black Market is not an organization or single crime syndicate; it is a loose but small league of sellers and buyers of illicit and illegal goods. They have no qualms selling Restricted goods to anyone if they have the Credits. But first you have to find them in a given region this is a Daunting Streetwise check that can be done once per time slot, if the roll is failed it can be tried again but it upgrades a die as people get more and more suspicious of the character.
Characters with Black Market Contacts talent can bypass and find the Black Market automatically. Once found the player can go there during hours of operation, they can also be brought there by another who has or knows where it is. The Black Market has their own Rarity cap and restricted equipment can be purchased here at a minimum of 2 times the normal cost in credits, this is reduced to 1.5 times for someone with Black Market Contacts, each additional rank reducing that by .1, so for Example if they have 2 ranks of Black Market Contacts that reduces the cost to 1.4 times the original cost.
Just like normal shops you can exceed the Rarity Cap with Black Market Contacts, all normal rules apply. Each regional Black Market is different, so read the description as some have additional modifiers or differences or even different equipment available.
Blacklisted
If you somehow offend the Black Market by trying to use the Force to get a better deal or stealing from them then there is a very high probability you will be Blacklisted. When Blacklisted you can not use any of the Black Markets on a given world and are effectively locked out of all Black Markets even if you have Black Market Contacts.
Selling Equipment
When selling equipment it can be sold at ¼ the normal price, with a successful Negotiation check, minimum of two successes, that increases to ½, and three or more successes on that check increases it to ¾ the normal cost.
Merchants and the Black Market
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
Merchants and the Black Market
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
Re: Merchants and the Black Market
Scavenging
This is an Average check using Streetwise, this can be done once per slot even with a group but assisting is possible. Each success will net 50 credits worth of materials for crafting, each Advantage can be used to add 15 credits or increase the quality of the materials. Threat can be used to decrease the amount by 15 credits or decrease the quality. Triumph can be used to double the total while a Despair halves the total junk found.
If you intend to sell junk it can be sold at 20% of the value of the materials, this can be increased or decreased by Advantage or Threat by 5%. This caps at 60% value or 10% value.
For each additional player beyond the first the total material crafting goods is increased by 10% per additional player up to a max of +50%.
This is an Average check using Streetwise, this can be done once per slot even with a group but assisting is possible. Each success will net 50 credits worth of materials for crafting, each Advantage can be used to add 15 credits or increase the quality of the materials. Threat can be used to decrease the amount by 15 credits or decrease the quality. Triumph can be used to double the total while a Despair halves the total junk found.
If you intend to sell junk it can be sold at 20% of the value of the materials, this can be increased or decreased by Advantage or Threat by 5%. This caps at 60% value or 10% value.
For each additional player beyond the first the total material crafting goods is increased by 10% per additional player up to a max of +50%.
Head GM | Darth Chocolate of the Sith | Duelist