Dressed in utilitarian coveralls, and a floppy brimmed hat to keep the sun off, though it wasn't really needed yet, he made his way into the local regional library. It would be a good place to do some perfectly innocent and normal research, on perfectly normal and innocent topics related to the rapid industrialization and supply chains of Bankor.
Or, more precisely, what parts of that supply chain could most easily be disrupted by lightly armed resistance, sabotage, or a daredevil with a death wish.
If he was going to try and make a difference, the least he could do was be smart about it. Beating up a storm trooper, while initially quite exciting, would make no difference in the long run, but he knew the beast of the Imperial military required a constant flow of resources. Food, money, and supplies. Disrupt those, and the machine would begin to develop internal troubles.
Settling in to a booth, he pulled up local utilities, building permits, development history. Boring things, but things which might highlight choke points in power grids, overloaded space ports, and any other location where damage could be done with minimal risk.
It was boring work, and he couldn't do it too aggressively, to avoid raising attention, so he would have to slowly work from topic to topic, so as not to appear more than a local developer, looking for new projects to pitch.
Unfortunately, after several hours, things weren't... particularly promising.
OOC: 2 advantage, 2 failures - Can I spend the advantage to find a lead on either mothballed/surplus equipment that might be obtainable for resistance, or some other tip, to be pursued later after failing to find any targets in this session?
Knowledge: War, investigating likely insurgent targets and soft points in planetary infrastructure - tactical assessment: 2eA+1eP+2eD 2 failures, 2 advantage




