Player Characters
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
Player Characters
The central cast of player characters.
Head GM | Darth Chocolate of the Sith | Duelist
- Xanna Teevou
- Posts: 967
- Joined: Sun Jan 12, 2020 10:10 pm
Re: Player Characters
Name: Xanna Teevou
Age: 19
Gender: Female
Height: 5' 7" / 1.7 m
Build: Athletic; Probably does a lot of hydroyoga
Hair: Dark, shoulder length
Skin: Blue
Eyes: Yellow
Tattoos: Golden orb and crescent on each cheek
Homeworld: Pantora
Appearance and Personality
Xanna Teevou is a good-looking young woman easily identified as a Pantoran by her blue skin and golden yellow facial tattoos. Her demeanor is cool and calm, unflappable even, which can be mistaken for aloofness or cold calculation until one gets to know her. Smiles are rare, but when offered they light up the room. She clearly keeps in shape but generally prefers to talk her way out of trouble. Her accent is unusual, with a hint of the most refined and least spoken of the many Pantoran dialects.
Public Information
Xanna has been on Bankor for several years and is part of the community fabric in the slums of Rygor. Quietly she helps to campaign for better living conditions, but unlike your typical politician she is the sort of person who gets out and does something about it. You might find her helping out at a soup kitchen, fixing broken equipment, looking after children, leading a community meeting, or mending clothes. She lives simply, and outside of her community work she keeps herself to herself.
Hooks
Age: 19
Gender: Female
Height: 5' 7" / 1.7 m
Build: Athletic; Probably does a lot of hydroyoga
Hair: Dark, shoulder length
Skin: Blue
Eyes: Yellow
Tattoos: Golden orb and crescent on each cheek
Homeworld: Pantora
Appearance and Personality
Xanna Teevou is a good-looking young woman easily identified as a Pantoran by her blue skin and golden yellow facial tattoos. Her demeanor is cool and calm, unflappable even, which can be mistaken for aloofness or cold calculation until one gets to know her. Smiles are rare, but when offered they light up the room. She clearly keeps in shape but generally prefers to talk her way out of trouble. Her accent is unusual, with a hint of the most refined and least spoken of the many Pantoran dialects.
Public Information
Xanna has been on Bankor for several years and is part of the community fabric in the slums of Rygor. Quietly she helps to campaign for better living conditions, but unlike your typical politician she is the sort of person who gets out and does something about it. You might find her helping out at a soup kitchen, fixing broken equipment, looking after children, leading a community meeting, or mending clothes. She lives simply, and outside of her community work she keeps herself to herself.
Hooks
- Ever run into trouble with thugs in Rygor? Maybe Xanna unexpectedly appeared with her cane and helped you out?
- Are you trying to give something back to your friendly neighbourhood beings? You probably rubbed shoulders with Xanna at some point.
- Criminal? Resistance? Maybe you needed a place to lie low for a while and Xanna helped you out in exchange for helping her community?
- [Padawans]: You might recall a young Pantoran girl at the Temple on Coruscant, but she wasn't there long, and she wasn't called Xanna. If you trained at the Temple on Devaron though, maybe we were classmates, and maybe you know her by a different name.
Pantoran • Jedi Knight • Community Liaison • Force Sensitive • Local
Suspicion: It's that troublesome soup kitchen manager (1.2)
Gear: Data pad, Explorer's knife, Glow rod, Nice new jumpsuit, Shiny old coin, Toolkit, Ascension gun.
Suspicion: It's that troublesome soup kitchen manager (1.2)
Gear: Data pad, Explorer's knife, Glow rod, Nice new jumpsuit, Shiny old coin, Toolkit, Ascension gun.
- Petrus Karath
- Posts: 1310
- Joined: Sun Jan 12, 2020 9:07 pm
Re: Player Characters
Name: Petrus Karath
Age: 21
Gender: Male
Height: 5'10" / 1.78 m
Build: Fit and trim, but a little softer lately
Hair: Burnt red, trimmed but mussy
Eyes: Pale blue
Appearance and Personality
Petrus Karath is a well-built young human man in his early twenties, or perhaps late teens. He has the sort of face and manner that makes older ladies say "what a nice young man" and pat him on the head, further mussing his already disarrayed hair. Really, it happens a lot. He goes between quirkily quippy (or quippily quirky), and deeply pensive, sometimes during the course of a conversation.
Public Information
Petrus has been living in an apartment for... well, it's probably been a few years now. Sometimes he goes, either on one of the odd jobs he gets, usually in construction or maintenance, or more rarely with one of his friends. Sometimes he engages in community activities, but only in short spurts; a few weeks at a time, and then he disappears again.
Hooks
Age: 21
Gender: Male
Height: 5'10" / 1.78 m
Build: Fit and trim, but a little softer lately
Hair: Burnt red, trimmed but mussy
Eyes: Pale blue
Appearance and Personality
Petrus Karath is a well-built young human man in his early twenties, or perhaps late teens. He has the sort of face and manner that makes older ladies say "what a nice young man" and pat him on the head, further mussing his already disarrayed hair. Really, it happens a lot. He goes between quirkily quippy (or quippily quirky), and deeply pensive, sometimes during the course of a conversation.
Public Information
Petrus has been living in an apartment for... well, it's probably been a few years now. Sometimes he goes, either on one of the odd jobs he gets, usually in construction or maintenance, or more rarely with one of his friends. Sometimes he engages in community activities, but only in short spurts; a few weeks at a time, and then he disappears again.
Hooks
- Are you a Padawan? Maybe we knew each other! I mean, uh... what's a Padawan?
- Do you like soap operas? Petrus could talk all about his favorite!
- Are you involved in the Resistance? Petrus is too... sometimes.
- Petrus has a sister! The resemblance is pretty obvious. Maybe you know her?
Last edited by Petrus Karath on Mon Jan 20, 2020 5:08 am, edited 1 time in total.
Human | Force Sensitive | Friendly Neighborhood Jedi Knight
Suspicion: Wait, if he's a dishwasher, why hasn't he washed any dishes? (1.2)
Gear: Lightsaber
Profile
Suspicion: Wait, if he's a dishwasher, why hasn't he washed any dishes? (1.2)
Gear: Lightsaber
Profile
- Verse Aura
- Posts: 858
- Joined: Mon Jan 13, 2020 1:51 am
Re: Player Characters
Name: Verse Aura
Gender: Female
Species: Mirialan
Age: 18
Height: 1.65M
Hair: Short, Brown
Skin: Green
Eyes: Blue
Tattoos: Suspiciously absent
Homeworld: Unknown
Description:
Those even passingly familiar with her species would notice the fact that this young Mirialan is missing the facial tattoos that
are seemingly present on every Mirialan out in the galaxy. She tends to dress simply, and might at times come across as oblivious to whatever the situation at hand seems to be. Her accent is mostly that of someone raised on Coruscant, though there's a few very subtle hints of something impossible to place.
Public Information:
For the past handful of years, Verse has travelled from planet to planet throughout the Outer and Mid Rim; just another one of countless transients trying to stay out of the Empire's way. She's been on Bankor for only a very short while now... and has already found herself in a spot of trouble; but that's pretty normal for her.
Known to the Jedi:
Most Jedi were raised by the order since infancy; Verse was a little older when she came to the Jedi and placed among the other younglings. She had considerable initial difficulty both with adapting to her new life, and the basics of training. She also had a reputation for getting into all sorts of trouble without meaning to, being quick to act and not very mindful of the consequences or circumstances. It was not uncommon for others of her generation to refer to her as a 'trouble magnet', or even a 'failure'.
Several years into the Clone wars, at the age of 12, Verse was apprenticed to Nee Alana, a Corellian Jedi Knight with her own reputation for finding trouble wherever she went. Last anyone heard of either of them, the two were on a mission somewhere in the Mid-Rim when Order 66 came through; and presumably both died like so many other Jedi did at the time.
Hooks:
Gender: Female
Species: Mirialan
Age: 18
Height: 1.65M
Hair: Short, Brown
Skin: Green
Eyes: Blue
Tattoos: Suspiciously absent
Homeworld: Unknown
Description:
Those even passingly familiar with her species would notice the fact that this young Mirialan is missing the facial tattoos that
are seemingly present on every Mirialan out in the galaxy. She tends to dress simply, and might at times come across as oblivious to whatever the situation at hand seems to be. Her accent is mostly that of someone raised on Coruscant, though there's a few very subtle hints of something impossible to place.
Public Information:
For the past handful of years, Verse has travelled from planet to planet throughout the Outer and Mid Rim; just another one of countless transients trying to stay out of the Empire's way. She's been on Bankor for only a very short while now... and has already found herself in a spot of trouble; but that's pretty normal for her.
Known to the Jedi:
Most Jedi were raised by the order since infancy; Verse was a little older when she came to the Jedi and placed among the other younglings. She had considerable initial difficulty both with adapting to her new life, and the basics of training. She also had a reputation for getting into all sorts of trouble without meaning to, being quick to act and not very mindful of the consequences or circumstances. It was not uncommon for others of her generation to refer to her as a 'trouble magnet', or even a 'failure'.
Several years into the Clone wars, at the age of 12, Verse was apprenticed to Nee Alana, a Corellian Jedi Knight with her own reputation for finding trouble wherever she went. Last anyone heard of either of them, the two were on a mission somewhere in the Mid-Rim when Order 66 came through; and presumably both died like so many other Jedi did at the time.
Hooks:
- Wandering & Searching: You might've run into her as she moved about after Order 66; something might've felt different about the young Mirialan, who seemed to be searching for *something*.
- Padawan Party: Jedi? You might've been trained alongside her on Coruscant. You might've worked with her during the Clone Wars. Or you might've just heard of a certain reckless Master/Padawan pairing in passing.
- A little too green: For a Mirialan she is rather lacking in tattoos; usually they'd have some by now, right?
- Revolucion!: Verse is no veteran revolutionary, but she's been fed up with the Empire for a while now, and has been more than willing to *do something* about it. Stand up to an imerial trooper here or there, and suddenly people think you're part of some sort of resistance.
Last edited by Verse Aura on Sat Jan 18, 2020 6:43 pm, edited 3 times in total.
Mirialan | Jedi Knight | Force Sensitive | Reckless | Oblivious
Suspicion: 2.2 | Theme
"I don't like bragging, but I'm the best at being the worst."
Suspicion: 2.2 | Theme
"I don't like bragging, but I'm the best at being the worst."
Re: Player Characters
Name: Daunt
Species: Zabrak
Age: Young Adult
Gender: Male
Height: 2 m
Build: Ripped
Hair: None
Eyes: Chartreuse Green
Skin: Steel Grey, Black Ink Tattoos
Homeworld: Undisclosed
---
Looks:
There's muscular, toned and athletic, and then there's Daunt. Whatever arduous regime his body has been through, it has left no sliver of redundant fat. He doesn't give the vibe of a conscious body-builder, however, but of a wild animal shaped into optimal form by brutal necessity. As far as his face goes, it could be classified as typical for young Zabraks, and his vestigial horns also follow the Zabrak-usual crown-of-thorns pattern. If anything gives out the vibe of particularity about him it is his eyes, madly, starkly green, but he often diminishes the lantern-like quality of them by keeping his lids narrowed into slits. Whether this amounts to handsomeness is a matter of personal taste.
What stands out is what he wears - a composite armour of various organic shells, menacingly glossy witch ochre tinge as if just removed from their monstrous primary owners. It rarely is in full display, however, just flashing through the openings in his dark cloak that couldn't be more generic. The weapon of choice, long collapsible double-edged sword-spear known as zhaboka, is traditionally used by Zabraks. All in all, he looks like a tribal type and could well be local or come from any number of Zabrak-inhabited planets where populations devolved away from space-faring standards.
He seems to be a quiet type that usually makes no effort to strike a presence and perhaps some effort toward the contrary, being comfortable with not being noticed even if his imposing constitution makes it difficult on many occasions.
What is known:
Frankly, not much. He's been seen in some seedy places and may or may not have done some odd jobs that required muscle for some people with a measure of unsavoury reputation, but otherwise remains an unknown factor. He could well be considered local if not for an odd accent and the fact that no-one seems to be recalling him from times earlier than the last several months, maybe a year. If he has earned any reputation, it isn't here.
[If you are in any way connected to Dathomir, Savareen or Crimson Dawn, you may know more - drop me a line.]
Species: Zabrak
Age: Young Adult
Gender: Male
Height: 2 m
Build: Ripped
Hair: None
Eyes: Chartreuse Green
Skin: Steel Grey, Black Ink Tattoos
Homeworld: Undisclosed
---
Looks:
There's muscular, toned and athletic, and then there's Daunt. Whatever arduous regime his body has been through, it has left no sliver of redundant fat. He doesn't give the vibe of a conscious body-builder, however, but of a wild animal shaped into optimal form by brutal necessity. As far as his face goes, it could be classified as typical for young Zabraks, and his vestigial horns also follow the Zabrak-usual crown-of-thorns pattern. If anything gives out the vibe of particularity about him it is his eyes, madly, starkly green, but he often diminishes the lantern-like quality of them by keeping his lids narrowed into slits. Whether this amounts to handsomeness is a matter of personal taste.
What stands out is what he wears - a composite armour of various organic shells, menacingly glossy witch ochre tinge as if just removed from their monstrous primary owners. It rarely is in full display, however, just flashing through the openings in his dark cloak that couldn't be more generic. The weapon of choice, long collapsible double-edged sword-spear known as zhaboka, is traditionally used by Zabraks. All in all, he looks like a tribal type and could well be local or come from any number of Zabrak-inhabited planets where populations devolved away from space-faring standards.
He seems to be a quiet type that usually makes no effort to strike a presence and perhaps some effort toward the contrary, being comfortable with not being noticed even if his imposing constitution makes it difficult on many occasions.
What is known:
Frankly, not much. He's been seen in some seedy places and may or may not have done some odd jobs that required muscle for some people with a measure of unsavoury reputation, but otherwise remains an unknown factor. He could well be considered local if not for an odd accent and the fact that no-one seems to be recalling him from times earlier than the last several months, maybe a year. If he has earned any reputation, it isn't here.
[If you are in any way connected to Dathomir, Savareen or Crimson Dawn, you may know more - drop me a line.]
Zabrak * Warrior * Nightbrother * Tall & Swole * Suspicion: 1.1
Chitin Armour, Zhaboka, Gloves, Stims, One Thing More
"My body is ready."
Chitin Armour, Zhaboka, Gloves, Stims, One Thing More
"My body is ready."
- Juri Saizesh
- Posts: 535
- Joined: Sun Jan 12, 2020 9:27 pm
Re: Player Characters
Name: Juri Saizesh
Age: 26
Gender: Female
Height: 5'0" / 1.52m
Build: Slender, and lithe.
Hair: Raven haired, usually hidden beneath the hood of her overcoat. Kept in a large foxtail that reaches between her shoulders.
Skin: Pale grey
Eyes: Deep purple
Tattoos: From her shoulder blades down the outside of her arms, encompassing down to her index and pinky fingers, in dark grey ink is solid linework,a single bar until it splits as at her wrists and branches to the aforementioned fingers, in a native, Dathomiri style
Homeworld: Dathomir
Appearance and Personality
Short of stature, yet a certain grace that comes from someone used to travelling in the outdoors, Juri appears as someone wiser beyond her years. Easy with a smile, she speaks softly, but directly. In her words a confident intensity that burns with fervor and passion, yet without judgement. She speaks no evil, and seeks to show compassion and empathy to all.
She often is seen barefoot when inside a domicile, but normally she dresses in a long, dark grey hooded sleeveless overcoat, with a hint of having been dyed. Her boots, made of natural material, disappear beneath the long jacket.
Obligation: Criminal (20) - Juri is often employed as a street doctor for the Crimson Dawn. Despite the strain this can cause on her own desires, she also knows that she has been able to remain hidden because of their intervention.
Morality: 50
Strength - Empathy - Juri easily understands and even feels the emotions of those nearby, even when they are guarding their true feelings. Knowing how their actions affect others, she is careful to treat others with kindness and dignity.
Weakness - Vengeance - Caring overly for others, especially victims, can lead Juri to desire revenge against those who made them suffer. Only when such targets are tracked down and brought low can balance be restored.
Motivation - Mysteries - The Nightsister Tradition - Juri is motivated to keep the teachings and the understanding of the Force that the Nightsisters had, a truth that other traditions perhaps didn't understand. The use of the will of one can be in harmony with the nature of the universe.
Public Information
Juri has been on Bankor for a few years now, operating a small clinic in the agricultural enclaves, exchanging her services for goods, foodstuffs, and credits, but those are the exception, not the rule. She offers her services as a physician to any who need it, and doesn't concern herself with the specifics as to why anyone needs her help.
Hooks
Age: 26
Gender: Female
Height: 5'0" / 1.52m
Build: Slender, and lithe.
Hair: Raven haired, usually hidden beneath the hood of her overcoat. Kept in a large foxtail that reaches between her shoulders.
Skin: Pale grey
Eyes: Deep purple
Tattoos: From her shoulder blades down the outside of her arms, encompassing down to her index and pinky fingers, in dark grey ink is solid linework,a single bar until it splits as at her wrists and branches to the aforementioned fingers, in a native, Dathomiri style
Homeworld: Dathomir
Appearance and Personality
Short of stature, yet a certain grace that comes from someone used to travelling in the outdoors, Juri appears as someone wiser beyond her years. Easy with a smile, she speaks softly, but directly. In her words a confident intensity that burns with fervor and passion, yet without judgement. She speaks no evil, and seeks to show compassion and empathy to all.
She often is seen barefoot when inside a domicile, but normally she dresses in a long, dark grey hooded sleeveless overcoat, with a hint of having been dyed. Her boots, made of natural material, disappear beneath the long jacket.
Obligation: Criminal (20) - Juri is often employed as a street doctor for the Crimson Dawn. Despite the strain this can cause on her own desires, she also knows that she has been able to remain hidden because of their intervention.
Morality: 50
Strength - Empathy - Juri easily understands and even feels the emotions of those nearby, even when they are guarding their true feelings. Knowing how their actions affect others, she is careful to treat others with kindness and dignity.
Weakness - Vengeance - Caring overly for others, especially victims, can lead Juri to desire revenge against those who made them suffer. Only when such targets are tracked down and brought low can balance be restored.
Motivation - Mysteries - The Nightsister Tradition - Juri is motivated to keep the teachings and the understanding of the Force that the Nightsisters had, a truth that other traditions perhaps didn't understand. The use of the will of one can be in harmony with the nature of the universe.
Public Information
Juri has been on Bankor for a few years now, operating a small clinic in the agricultural enclaves, exchanging her services for goods, foodstuffs, and credits, but those are the exception, not the rule. She offers her services as a physician to any who need it, and doesn't concern herself with the specifics as to why anyone needs her help.
Hooks
- Do you have any injuries that you'd rather not fill out any paperwork as to why it looks like you were shot by Stormtroopers? Juri is your girl. No questions asked.
- While not an extensive survivalist, Juri is an outdoorsy kind of girl. She seems to know her way around in wild environs, and enjoys hiking.
- Are you a good witch, or a bad witch? - Juri was raised a Nightsister. While this is not public, at all, if you were raised on Dathomir, you might know her. Her Matron was Soltzai.
- Do you help the downtrodden and the weak? So does Juri. She feels for the huddled masses intensely.
- Crimson Dawn or other criminal enterprise - her services have been explicitly listed as on call for them, much to her chagrin, but she does so because of Obligation.
Last edited by Juri Saizesh on Wed Jan 22, 2020 5:41 am, edited 3 times in total.
Witchy Woman - "Doctor" - Dathomiri - Confident
Carries: Witch's Overcoat, small knife, medkit, a necklace with an iridescent green gem, a noticeable hairpin with two fearsome serpents in her hair, Earrings, three noticeable Starburst pins on her lapel
Wilderness: Backpack, Climbing Gear, Slugthrower Rifle, Scanner Goggles
Suspicion: 2
Carries: Witch's Overcoat, small knife, medkit, a necklace with an iridescent green gem, a noticeable hairpin with two fearsome serpents in her hair, Earrings, three noticeable Starburst pins on her lapel
Wilderness: Backpack, Climbing Gear, Slugthrower Rifle, Scanner Goggles
Suspicion: 2
Re: Player Characters
Dove Gray
Age: Appears to be in her 20s?
Gender: Female
Height: 1.78m
Weight: 70kg
Build: Like the cover of Sports Illustrated's Bikini-issue
Hair: Platinum blonde, often worn in a high ponytail
Eyes: Gray-blue
Skin: Pale
Homeworld: Maybe Arkania?
Occupation: Small-time performer and revolutionary
Apperance
Tall and limber, Dove seems to have the kind of figure that many others wish they had, as she seems to have been gifted with a physique that is pleasant to the eyes with just enough curves to enhance her feminine features. Her hair is a thick mane of platinum blonde, usually pulled back into an artful yet messy high ponytail, and her eyes are big and expressive with a gray-slated blue color. The muted color-scheme is often interrupted with a splash of red by the intense color of her choice of lipstick.
To most eyes, she is just another human face in the crowd, but a closer look would tip off the Arkanian ancestry that would explain the paleness of her color palette. For the intellectuals, she is most likely what the Arkanians call "Off-shoots" - a genetically engineered sub-species of Arkanians, often with DNA mixed in from other races to achieve the most effective creation.
Dove's style of clothing is often skin-tight or form-fitting, usually both. The exception being the stylish cropped leather jacket she wears; black and lined with red, accompanied by black boots and black fingerless gloves.
What Is Known
Dove is a gregarious person, easy to talk with and what many would call a good listener. Though she's not the type to open up easily about herself or her past. There is almost always a cocky and confident smirk on her face, and she's often quite the sassy one.
She's kind of known for being outspoken about the new Empire and its modus operandi, and rumor has it she is involved with insurgent factions on Bankor. Of course, she denies it... even when performing music that is kind of about stirring the people to action, hoping for a better future, and fighting the establishment.
She does have a soft heart for people in need though. Which does tend to draw her into trouble. Not that she seems to mind the trouble at all - trouble is when Dove takes flight and comes alive. But in some cases, that trouble is also just looking out for folks who have lost their place in the galaxy from all the war and chaos that's been happening. A lot of lost kids out there who need a lesson or two in how to handle a gun and what to do with people who try to scam you.
Hooks
Age: Appears to be in her 20s?
Gender: Female
Height: 1.78m
Weight: 70kg
Build: Like the cover of Sports Illustrated's Bikini-issue
Hair: Platinum blonde, often worn in a high ponytail
Eyes: Gray-blue
Skin: Pale
Homeworld: Maybe Arkania?
Occupation: Small-time performer and revolutionary
Apperance
Tall and limber, Dove seems to have the kind of figure that many others wish they had, as she seems to have been gifted with a physique that is pleasant to the eyes with just enough curves to enhance her feminine features. Her hair is a thick mane of platinum blonde, usually pulled back into an artful yet messy high ponytail, and her eyes are big and expressive with a gray-slated blue color. The muted color-scheme is often interrupted with a splash of red by the intense color of her choice of lipstick.
To most eyes, she is just another human face in the crowd, but a closer look would tip off the Arkanian ancestry that would explain the paleness of her color palette. For the intellectuals, she is most likely what the Arkanians call "Off-shoots" - a genetically engineered sub-species of Arkanians, often with DNA mixed in from other races to achieve the most effective creation.
Dove's style of clothing is often skin-tight or form-fitting, usually both. The exception being the stylish cropped leather jacket she wears; black and lined with red, accompanied by black boots and black fingerless gloves.
What Is Known
Dove is a gregarious person, easy to talk with and what many would call a good listener. Though she's not the type to open up easily about herself or her past. There is almost always a cocky and confident smirk on her face, and she's often quite the sassy one.
She's kind of known for being outspoken about the new Empire and its modus operandi, and rumor has it she is involved with insurgent factions on Bankor. Of course, she denies it... even when performing music that is kind of about stirring the people to action, hoping for a better future, and fighting the establishment.
She does have a soft heart for people in need though. Which does tend to draw her into trouble. Not that she seems to mind the trouble at all - trouble is when Dove takes flight and comes alive. But in some cases, that trouble is also just looking out for folks who have lost their place in the galaxy from all the war and chaos that's been happening. A lot of lost kids out there who need a lesson or two in how to handle a gun and what to do with people who try to scam you.
Hooks
- Filthy Separatist: Dove was an operator for the CIS during the Clone Wars. If you were on that side, or involved in the war in the more subterfuge-side of things, paths may have crossed at some point.
- Runaway: Needed to run away and escape the new big bad authority in the galaxy? Dove has been working the past years with "relocating" persons with "legally-challenging" life status.
- Musician: Most who know Dove know her as a small-time performer who sings and plays both the piano and the guitar. Maybe you're on the musical-scene too.
- Revolutionary: Maybe you just want to burn it all down, or at least help out the common people in these difficult times. Regardless of which, that's the kind of thing Dove likes.
Last edited by Dove Gray on Sun Jan 19, 2020 1:09 am, edited 3 times in total.
Arkanian Off-Shoot | Former CIS Spy | Engineered Assassin | Resistance Intel | Hard-Boiled | Femme Fatale
Suspicion: Rebel Scum (1.3) | Theme (post-game): Closer | Profile
Gear: Stylish leather-jacket, courier-bag (datapad, commlink, lady-items), lucky blaster, utility belt w/military pouches (stimpacks), bracelet.
“Should I say it like a spy? "Target eliminated."”
Suspicion: Rebel Scum (1.3) | Theme (post-game): Closer | Profile
Gear: Stylish leather-jacket, courier-bag (datapad, commlink, lady-items), lucky blaster, utility belt w/military pouches (stimpacks), bracelet.
“Should I say it like a spy? "Target eliminated."”
- Qareme Torth
- Posts: 709
- Joined: Mon Jan 13, 2020 1:20 am
Re: Player Characters
Backstory:
Name: Qareme (Pronounced Karen by humans) Torth
Gender: Female
Species: Zabrak
Age: mid 20s?
Height: 6’6
Build: Athletic
Eyes: Green
Public Knowledge
Depending who you ask, 'Karen' is either a wonderful, kind soul...or a troublesome terrifying woman. However, when anyone asks why, nobody can give the same answer. Some say she's part of the rumoured 'Resistance'. Others say she's a dangerous crime lord. Qareme (or Karen as she is often called) has been questioned many many times but nobody knows why, and usually it ends with the questioning people apologizing for wasting her time.
To those who see Qareme as a kind soul quote how often she is seen helping others. She spends time with the downtrodden, helping them with simple things such as food or simply just giving them someone to listen. She has ended many, many arguments by intervening with simple words and calming gestures, a feat that would seem almost impossible. While not despised by troublemakers, they'll often move along when hearing the tapping of her walking stick, or noticing her nearby, which in a crowded marketplace is a godsend to the shop owners.
Regardless of if you see Qareme as a good person, or a bad person, you've likely heard of her from someone in the four years she has been on Bankor.
Personality
Despite being very large and looking quite scary, Qareme appears to be a kind and softly spoken woman. Whether she enjoys helping or not is unknown, and she will never answer the question directly, but she'll go out of her way to look out for someone in trouble. Despite the girl walking with a clear limp and requiring a walking stick to move around, nobody can think of a time where anyone has tried to fight with her when she interferes, which is strange in itself.
Hooks
Name: Qareme (Pronounced Karen by humans) Torth
Gender: Female
Species: Zabrak
Age: mid 20s?
Height: 6’6
Build: Athletic
Eyes: Green
Public Knowledge
Depending who you ask, 'Karen' is either a wonderful, kind soul...or a troublesome terrifying woman. However, when anyone asks why, nobody can give the same answer. Some say she's part of the rumoured 'Resistance'. Others say she's a dangerous crime lord. Qareme (or Karen as she is often called) has been questioned many many times but nobody knows why, and usually it ends with the questioning people apologizing for wasting her time.
To those who see Qareme as a kind soul quote how often she is seen helping others. She spends time with the downtrodden, helping them with simple things such as food or simply just giving them someone to listen. She has ended many, many arguments by intervening with simple words and calming gestures, a feat that would seem almost impossible. While not despised by troublemakers, they'll often move along when hearing the tapping of her walking stick, or noticing her nearby, which in a crowded marketplace is a godsend to the shop owners.
Regardless of if you see Qareme as a good person, or a bad person, you've likely heard of her from someone in the four years she has been on Bankor.
Personality
Despite being very large and looking quite scary, Qareme appears to be a kind and softly spoken woman. Whether she enjoys helping or not is unknown, and she will never answer the question directly, but she'll go out of her way to look out for someone in trouble. Despite the girl walking with a clear limp and requiring a walking stick to move around, nobody can think of a time where anyone has tried to fight with her when she interferes, which is strange in itself.
Hooks
- Have you been hustled and needed protecting? The large Zabrak may have got them off your back...somehow.
- Like to help those who are poor and suffering? Qareme does also!
- Padawans You may remember Qareme from her time on Coruscant, before she was chosen by Jedi Master Lina. PM for more information
- Resistance - pm for more
Last edited by Qareme Torth on Sat Jan 18, 2020 8:46 pm, edited 2 times in total.
Zabrak * Jedi Knight * Calm * Peacekeeper * Force Sensitive * Friend of the downtrodden * Resistance
Always has: walking stick, "friendly" advice, stimpacks
Suspicion: 2.0
Always has: walking stick, "friendly" advice, stimpacks
Suspicion: 2.0
- Bowze Coppa
- Posts: 856
- Joined: Sun Jan 12, 2020 10:03 pm
Re: Player Characters
Name: Bowse Coppa
Age: 30s?
Gender: Male
Height: 2.1 m
Weight: 90kg
Build: Tall and lean
Hair: none
Eyes: red-orange with horizontal pupils
Skin: green-ish
Homeworld: Home is where the heart is and where imperials are not
Occupation: Small time programmer
Race: Nemoidian...or Duros if you don't know any Duros
Tall and lean, Bowse does not look very different from most other nemoidians and that could probably help if there was more of those around. A good negociator, Bowse in unusually fair in his dealings and knows how to keep on the good side of any conflict. He pays his taxes (both to the Imperials and the Hutts) on time and sometimes gives a 'little more' as a 'service fee'.
One thing people notice about Bowse is that he seems accutely nervous most of the time but most just assume that's normal for nemoidians...and they are not quite wrong.
Hooks:
-Former member of the CIS? Well, me neither...good...good
-Installed a few years back, seems ready to leave though.
-Can work on computers
-Had to deal with...less reputable entities to survive.
Age: 30s?
Gender: Male
Height: 2.1 m
Weight: 90kg
Build: Tall and lean
Hair: none
Eyes: red-orange with horizontal pupils
Skin: green-ish
Homeworld: Home is where the heart is and where imperials are not
Occupation: Small time programmer
Race: Nemoidian...or Duros if you don't know any Duros
Tall and lean, Bowse does not look very different from most other nemoidians and that could probably help if there was more of those around. A good negociator, Bowse in unusually fair in his dealings and knows how to keep on the good side of any conflict. He pays his taxes (both to the Imperials and the Hutts) on time and sometimes gives a 'little more' as a 'service fee'.
One thing people notice about Bowse is that he seems accutely nervous most of the time but most just assume that's normal for nemoidians...and they are not quite wrong.
Hooks:
-Former member of the CIS? Well, me neither...good...good
-Installed a few years back, seems ready to leave though.
-Can work on computers
-Had to deal with...less reputable entities to survive.
Wanted Nemoidian / CIS general / Coalition of Insurgent Systems / still pays his taxes on time / Suspicion: 1.6
Re: Player Characters
Name: Jazziin Kineluc, But known exclusively as “Jabber”
Age: 17
Gender: Male
Height: 1.1 m
Weight: 90kg
Build: Tiny
Hair: Hidden under robes
Eyes: Yellow and luminescent
Skin: Hidden under robes
Homeworld: Tatooine
Occupation: Petty crook
Race: Jawa
Jabber washed up in Bankor a while back, immediately seeming to fall into the local Hutt group. It's the worst kept secret in town that he's not on the up and up...after all, what kind of Jawa makes his way out here? While it doesn't seem that he's done anything of note, he's gained a bit of a rep of a criminal everyman, the guy you go to when you don't want to deal with two guys.
Hooks:
-Got a big score? Jabber wants in
-Need something fenced? Jabber is more than willing to help you get the most credits possible...for a small finders fee of course
-No, nothing happened on Tatooine, why do you ask?
-No, that wasn't a bounty hunter.
-Seems linked to the Hutts
Age: 17
Gender: Male
Height: 1.1 m
Weight: 90kg
Build: Tiny
Hair: Hidden under robes
Eyes: Yellow and luminescent
Skin: Hidden under robes
Homeworld: Tatooine
Occupation: Petty crook
Race: Jawa
Jabber washed up in Bankor a while back, immediately seeming to fall into the local Hutt group. It's the worst kept secret in town that he's not on the up and up...after all, what kind of Jawa makes his way out here? While it doesn't seem that he's done anything of note, he's gained a bit of a rep of a criminal everyman, the guy you go to when you don't want to deal with two guys.
Hooks:
-Got a big score? Jabber wants in
-Need something fenced? Jabber is more than willing to help you get the most credits possible...for a small finders fee of course
-No, nothing happened on Tatooine, why do you ask?
-No, that wasn't a bounty hunter.
-Seems linked to the Hutts
Jawa | Smuggler (Gunslinger) | Lt. Jabber of the Coalition of Insurgent Systems (not that CIS, we swear!) | Say Utini again, I dare you, I double dare you motherkriffer
Suspicion: 1.3
Suspicion: 1.3
- Fathynyu Kurrek
- Posts: 703
- Joined: Mon Jan 13, 2020 1:55 am
Re: Player Characters
Name: Fathynyu 'Floats' Kurrek
Age: 21
Gender: Female
Height: 6' 2" / 1.9 m
Build: Muscled
Hair: Tentacles!
Skin: Red and White
Eyes: Black
Homeworld: Glee Anselm
Appearance and Personality
If you can get past the grease, the equally greasy overalls and/or wetsuit and the accent, dear gods the accent, Floats isn't bad looking if Nautolans are your thing. She's tall and clearly lives a physical lifestyle, but that lifestyle doesn't appear to afford her much more than basic food and clothing. Floats could be disguised as garrulous, with an easy laugh. In Jaklu she's known as a somewhat eccentric mechanic and while she has few close friends, the Nautolan makes a point of staying in touch with her customers.
Public Information
Floats wound up on Bankor two years back, apparently inheriting a beat up old mechanics repair shop in Jaklu town. Now she's a boat mechanic, don't you know? Occasionally doing charity work and otherwise keeping her head down, those few on Bankor who know her probably don't mind her, if they can get past the accent.
Hooks
Age: 21
Gender: Female
Height: 6' 2" / 1.9 m
Build: Muscled
Hair: Tentacles!
Skin: Red and White
Eyes: Black
Homeworld: Glee Anselm
Appearance and Personality
If you can get past the grease, the equally greasy overalls and/or wetsuit and the accent, dear gods the accent, Floats isn't bad looking if Nautolans are your thing. She's tall and clearly lives a physical lifestyle, but that lifestyle doesn't appear to afford her much more than basic food and clothing. Floats could be disguised as garrulous, with an easy laugh. In Jaklu she's known as a somewhat eccentric mechanic and while she has few close friends, the Nautolan makes a point of staying in touch with her customers.
Public Information
Floats wound up on Bankor two years back, apparently inheriting a beat up old mechanics repair shop in Jaklu town. Now she's a boat mechanic, don't you know? Occasionally doing charity work and otherwise keeping her head down, those few on Bankor who know her probably don't mind her, if they can get past the accent.
Hooks
- Former apprentice of a long lost order of magic monks, killed by New Zealand clones.
- Can fix up your gear, particularly your boats....you do have boats, right?
- If you're on the run she'll probably help out if guilted hard enough.
- [Padawans]: Fathynyu Kurrek trained at the great temple on Coruscant before apprenticing under Jedi Knight Nom D'plume. She and her master were last heard of helping refugees near the outer rim before the Jedi lights went out one by one.
- Attachments
-
- star-wars-nautolan-female-1(1).jpg (153.69 KiB) Viewed 15783 times
Last edited by Fathynyu Kurrek on Thu Jan 23, 2020 3:42 am, edited 1 time in total.
Goes by 'Floats'| Friendly Neighborhood Boat Mechanic | Southern Draaaawl| No guns but flexes these guns
Suspicion: I'm a marked boat mechanic!| Theme: Mourning Ritual - Bad Moon Rising
“Howdy Y'all!”
Suspicion: I'm a marked boat mechanic!| Theme: Mourning Ritual - Bad Moon Rising
“Howdy Y'all!”
Re: Player Characters
NAME: Elaranu (Kisse'lara'nuruodo)
SPECIES: Chiss
AGE: 21
GENDER: Female
HEIGHT: 5'4" / 1.6m
BUILD: Graceful, willowy
HAIR: Shoulder length, black that is bluish in brighter light
EYES: As red as any true Chiss'
OCCUPATION: Workin' on ships, down at the space docks
HOME PLANET: She doesn't talk about that
BACKGROUND:
Kisse'lara'nuruodo arrived on Bankor recently and immediately rented a run down place near the space port in Rygor. She quickly developed a reputation as one of the best ship mechanics you could hire in the area. Not that any one thing stood out; But she worked fast, precisely, and expertly... and for less than many others in the area. No one would accuse her of being a pleasure to work with, or charitable, however; Elaranu was always to the point and rough around the edges. Those who did get her to talk say she embodied the worst Chiss stereotypes: Smug, self absorbed, critical...
Still, she fit in the community soon enough. She didn't cause any trouble, she worked hard, and she paid her dues on time. Sometimes she could be seen at some of the local clubs, usually to listen to live music while having some blue milk. More often she would be seen at the space port though, either sitting in her shop with the garage door open, watching holovids, or out in a spot where she could watch the starships taking off and landing.
FIRST IMPRESSIONS:
Elaranu is a young Chiss woman, of about average height. While around the spaceport, she is most often in her overalls and a head bandana, steel toe boots on her feet and work gloves stuffed in the pockets of the multiple oversized belts she wears. Outside of the port, she wears simple but very refined clothes, and some have commented that they're obviously nicer than one would think of for a grease monkey. Especially one who works for cheap. The other thing immediately noticeable is her grace; Ela is quick on her feet, poised, and coordinated. She seems almost wary of her surroundings, perhaps not surprising with how introverted she is usually described as.
HOOKS:
SPECIES: Chiss
AGE: 21
GENDER: Female
HEIGHT: 5'4" / 1.6m
BUILD: Graceful, willowy
HAIR: Shoulder length, black that is bluish in brighter light
EYES: As red as any true Chiss'
OCCUPATION: Workin' on ships, down at the space docks
HOME PLANET: She doesn't talk about that
BACKGROUND:
Kisse'lara'nuruodo arrived on Bankor recently and immediately rented a run down place near the space port in Rygor. She quickly developed a reputation as one of the best ship mechanics you could hire in the area. Not that any one thing stood out; But she worked fast, precisely, and expertly... and for less than many others in the area. No one would accuse her of being a pleasure to work with, or charitable, however; Elaranu was always to the point and rough around the edges. Those who did get her to talk say she embodied the worst Chiss stereotypes: Smug, self absorbed, critical...
Still, she fit in the community soon enough. She didn't cause any trouble, she worked hard, and she paid her dues on time. Sometimes she could be seen at some of the local clubs, usually to listen to live music while having some blue milk. More often she would be seen at the space port though, either sitting in her shop with the garage door open, watching holovids, or out in a spot where she could watch the starships taking off and landing.
FIRST IMPRESSIONS:
Elaranu is a young Chiss woman, of about average height. While around the spaceport, she is most often in her overalls and a head bandana, steel toe boots on her feet and work gloves stuffed in the pockets of the multiple oversized belts she wears. Outside of the port, she wears simple but very refined clothes, and some have commented that they're obviously nicer than one would think of for a grease monkey. Especially one who works for cheap. The other thing immediately noticeable is her grace; Ela is quick on her feet, poised, and coordinated. She seems almost wary of her surroundings, perhaps not surprising with how introverted she is usually described as.
HOOKS:
- You wanna talk starships? If you can put up withan opinionated talking partner, Elaranu will talk your ear off all day.
- Like just hanging out and watching the ships come and go? You'll probably already find Elaranu in the best spots on Bankor to do that.
- Need something fixed, modded, or disassembled? She may work mostly on starships, but Elaranu seems to have the wherewithal and tools and brains for almost anything.
- Like live music? You might see Elaranu there, especially if it's something with a danceable beat.
- Want a pilot to fly your ship for... well, almost anything? Elaranu's been advertising around Rygor recently with flyers, claiming to be the best starship pilot in the city.
Last edited by Elaranu on Tue Feb 18, 2020 3:09 am, edited 1 time in total.
Chiss (some kind of Pantoran with an eye condition?) | Best Damn Starship Mechanic on Bankor | Best Damn Starship Pilot on Bankor | Zero Patience for Your B.S. | Jizz Enthusiast | Aquaphobe | Outsider | Lawful Neutral | Heart of Steel
Suspicion: 3.7 | Profile
Usual Appearance: Overalls with tons of pockets, belts, and tools in all of them. Goggles on head.
Suspicion: 3.7 | Profile
Usual Appearance: Overalls with tons of pockets, belts, and tools in all of them. Goggles on head.
- Jurdak Surt
- Posts: 1005
- Joined: Mon Jan 13, 2020 1:41 am
Re: Player Characters
Name: Jurdak "Dak" Surt
Age: 28
Gender: Male
Height: 6' 0"/1.82m
Weight: 195lbs/88kg
Build: lithe and athletic
Hair: Black and Gray
Skin: tan but covered in fur
Eyes: Amber
Homeworld: Cathar
Appearance and Personality
Dak is a tall and lithe man with an athletic body more suited to acts of acrobatic prowess than power lifting. He possesses an easy smile and a gleam of happiness in his eyes as well as a positivity that can be either endearing or obnoxious depending on who you ask. People find him somewhat charming most of the time and he often has little trouble finding someone to share his evenings at the cantina with, the type of person that tends to make friends wherever he goes. Dak also seems to be a bit of a daredevil attempting dangerous expeditions and feats sometimes for profit but sometimes just for the thrill of it.
Public Information
Dak has lived on Bankor for the past 3 years and established himself as a competent tracker and survivalist. He makes a living as a nature guide into the deadly forests and deserts of Bankor. Dak is also an expert shot to a degree that speaks to military training of some type but he is often reticent to speak of his time before coming to Bankor though based on his accent he clearly has spent a fair amount of time on coruscant. Dak resides in a well stocked cabin on the edge of the Rolling Hills but is known to spend a few days here and there in different towns across Bankor.
Hooks
- Heading somewhere dangerous? Need a guide? Jurdak will guide you through the most dangerous terrain, for a fee or a favor.
- Dak loves the outdoors, hiking, camping, fishing, you name it and he probably enjoys spending an afternoon doing it.
- New to Bankor? Dak is a friendly face and loves meeting new friends and helping people find their way around.
-[CRIMINALS] PM for more info
Age: 28
Gender: Male
Height: 6' 0"/1.82m
Weight: 195lbs/88kg
Build: lithe and athletic
Hair: Black and Gray
Skin: tan but covered in fur
Eyes: Amber
Homeworld: Cathar
Appearance and Personality
Dak is a tall and lithe man with an athletic body more suited to acts of acrobatic prowess than power lifting. He possesses an easy smile and a gleam of happiness in his eyes as well as a positivity that can be either endearing or obnoxious depending on who you ask. People find him somewhat charming most of the time and he often has little trouble finding someone to share his evenings at the cantina with, the type of person that tends to make friends wherever he goes. Dak also seems to be a bit of a daredevil attempting dangerous expeditions and feats sometimes for profit but sometimes just for the thrill of it.
Public Information
Dak has lived on Bankor for the past 3 years and established himself as a competent tracker and survivalist. He makes a living as a nature guide into the deadly forests and deserts of Bankor. Dak is also an expert shot to a degree that speaks to military training of some type but he is often reticent to speak of his time before coming to Bankor though based on his accent he clearly has spent a fair amount of time on coruscant. Dak resides in a well stocked cabin on the edge of the Rolling Hills but is known to spend a few days here and there in different towns across Bankor.
Hooks
- Heading somewhere dangerous? Need a guide? Jurdak will guide you through the most dangerous terrain, for a fee or a favor.
- Dak loves the outdoors, hiking, camping, fishing, you name it and he probably enjoys spending an afternoon doing it.
- New to Bankor? Dak is a friendly face and loves meeting new friends and helping people find their way around.
-[CRIMINALS] PM for more info
Last edited by Jurdak Surt on Mon Feb 03, 2020 2:48 am, edited 2 times in total.
Cathar * Survivalist * Spy Guy * Friendly dude * Marksman * Catharese
Suspicion: .0 Theme
"Once you've seen the worst the galaxy has to offer everything else is pretty good by comparison."
Suspicion: .0 Theme
"Once you've seen the worst the galaxy has to offer everything else is pretty good by comparison."
- Mianerra Tavvos
- Posts: 396
- Joined: Tue Jan 14, 2020 3:38 am
Re: Player Characters
Name: Mianerra Tavvos
Age: 19
Gender: Female
Height: 6'1" / 1.85m
Build: Boyish
Hair: Golden Blonde
Skin: Farmer's Tan
Eyes: Hazel
Homeworld: Chandrila
Appearance and Personality
Mia's clothing choices matches her overall demeanor: plain and humble. Her most distinctive attribute is wearing a masculine coat that is too large for her figure. Otherwise, she's just a lanky young woman going through a growth spurt who wears a lot of drab and plain colors. She wears minimal to no makeup and rarely bothers to do anything fancy with her hair.
Despite her unassuming demeanor, Mia has a lot of drive in her. She keeps her chin high and refuses to let a point go unsaid, though she stays mindful of letting others express themselves. The young woman's dreams focus on a better galaxy. Though many questions come up as to what this means, Mia is more the type to simply trust her gut instead of worrying over philosophy.
Public Information
There is little information available on the streets about this young woman. She seems to enjoy whistling wherever she goes and sticking her hands in her coat pockets in a nonchalant fashion. Her accent is uncommon, perhaps nonexistent, among Bankor natives. Holonet databases, if they have anything, likely list her sports-related accomplishments in her local leagues.
Hooks
Age: 19
Gender: Female
Height: 6'1" / 1.85m
Build: Boyish
Hair: Golden Blonde
Skin: Farmer's Tan
Eyes: Hazel
Homeworld: Chandrila
Appearance and Personality
Mia's clothing choices matches her overall demeanor: plain and humble. Her most distinctive attribute is wearing a masculine coat that is too large for her figure. Otherwise, she's just a lanky young woman going through a growth spurt who wears a lot of drab and plain colors. She wears minimal to no makeup and rarely bothers to do anything fancy with her hair.
Despite her unassuming demeanor, Mia has a lot of drive in her. She keeps her chin high and refuses to let a point go unsaid, though she stays mindful of letting others express themselves. The young woman's dreams focus on a better galaxy. Though many questions come up as to what this means, Mia is more the type to simply trust her gut instead of worrying over philosophy.
Public Information
There is little information available on the streets about this young woman. She seems to enjoy whistling wherever she goes and sticking her hands in her coat pockets in a nonchalant fashion. Her accent is uncommon, perhaps nonexistent, among Bankor natives. Holonet databases, if they have anything, likely list her sports-related accomplishments in her local leagues.
Hooks
- Do you follow niche teenage sports teams? Maybe you saw Mia play when she was younger.
- Along with Dove, Mia is known for assisting in the relocation of individuals. Mia wouldn't be so tactful, though.
- Mia's brother, Kennero, was taken to Coruscant by the Jedi Order and rose to the rank of Padawan.
- A younger version of Mia is out there, or at least her sister! The other is shorter in both height and temper.
Human | Shepherd | Affable Jock | Bulky Coat
Suspicion: 0.5 | Profile | Theme
Gear: Nomad Greatcoat, Gloves, Concealed Blaster Pistol, Whiskey, Comlink, Datapad, Binders, Glow Rod, Respirator, Scanner Goggles, Utility Belt with Climbing Gear and Pouches (Stimpacks)
"Aw shucks, no need to thank me. T'was the right thing to do, is all."
Suspicion: 0.5 | Profile | Theme
Gear: Nomad Greatcoat, Gloves, Concealed Blaster Pistol, Whiskey, Comlink, Datapad, Binders, Glow Rod, Respirator, Scanner Goggles, Utility Belt with Climbing Gear and Pouches (Stimpacks)
"Aw shucks, no need to thank me. T'was the right thing to do, is all."
- Rannek Nire
- Posts: 417
- Joined: Tue Jan 14, 2020 3:55 pm
Re: Player Characters
Name: Rannek Nire
Age: 19
Gender: Male
Height: 6'1" / 1.85m
Build: Athletic
Hair: Light Brown
Skin: Green-tan
Eyes: Purple-grey
Homeworld: Mirial
Appearance and Personality
Rannek looks like any other scruffy-looking nerf-herder that you may come across in the wide expanse of space. His hair is usually ruffled and his clothes are relatively humble (if not terribly comfortable). He's a fairly affable fellow, but often deflects questions about his past with humor. He's quick with a joke or to light up your smoke, but there's someplace that he'd rather be.
Public Information
There is almost nothing to know about this recent transplant to Bankor. He's a bit of a mercenary or small-game bounty hunter. He walks around with a worn out backpack and a blaster rifle in places where it won't draw the attention of the authorities. Padawans who trained on Coruscant may remember a small youngling who looks somewhat similar to Rannek... Maybe something about some political hullabaloo that sent a recently advanced padawan back to his home at the start of the Clone Wars... but certainly it's not the same kid; that kid wasn't named Rannek.
Hooks
Age: 19
Gender: Male
Height: 6'1" / 1.85m
Build: Athletic
Hair: Light Brown
Skin: Green-tan
Eyes: Purple-grey
Homeworld: Mirial
Appearance and Personality
Rannek looks like any other scruffy-looking nerf-herder that you may come across in the wide expanse of space. His hair is usually ruffled and his clothes are relatively humble (if not terribly comfortable). He's a fairly affable fellow, but often deflects questions about his past with humor. He's quick with a joke or to light up your smoke, but there's someplace that he'd rather be.
Public Information
There is almost nothing to know about this recent transplant to Bankor. He's a bit of a mercenary or small-game bounty hunter. He walks around with a worn out backpack and a blaster rifle in places where it won't draw the attention of the authorities. Padawans who trained on Coruscant may remember a small youngling who looks somewhat similar to Rannek... Maybe something about some political hullabaloo that sent a recently advanced padawan back to his home at the start of the Clone Wars... but certainly it's not the same kid; that kid wasn't named Rannek.
Hooks
- You a fan of helping out people in need with some muscle? Rannek's got a soft spot for helping.
- Looking for a partner to take out somebody with a price on their head?
- Like staying out of the way and surviving this crazy time?
- Yet another member of the Pada-what club.
Mirialan | Jock | Mercenary | Petty Bounty Hunter | Shatterer of Ice-Dreams | Recent Transplant
Carries/Wears: Backpack, Blaster Rifle when it wouldn't draw unwanted attention.
Suspicion: 1.9
"One of the most important lessons is learning the difference between giving up and letting go. It's the difference between running away because you're scared and walking away for your own good..."
Carries/Wears: Backpack, Blaster Rifle when it wouldn't draw unwanted attention.
Suspicion: 1.9
"One of the most important lessons is learning the difference between giving up and letting go. It's the difference between running away because you're scared and walking away for your own good..."
- Ru'ni Wayne
- Posts: 529
- Joined: Mon Jan 13, 2020 7:46 am
Re: Player Characters
Name: Ru'Ni Wayne
Age: 29
Gender: Male
Height: 5' 7" / 1.7 m
Build: Athletic
Hair: Dark, long, braided
Skin: Slightly leathery
Eyes: Brown
Tattoos: Tree down his spine from neck to coccyx
Homeworld: Bankor
Appearance and Personality
Ru'ni inherited the natural genes of his long dead ancestor and his body is toned in all the right places. His skin is prematurely aged due to weather exposure and the lifestyle ways of the Aznuri, it is also more often than not covered in the face paint that is commonly seen among his people. His demeanor is reserved, especially in the more uncomfortable environment of civilization or around strangers, but those who know him well see his true soul that he keeps mostly hidden.
Public Information
There is very little commonly known about Ru'ni, those who associate with the native population or have frequented the Aznuri enclave may have seen him around while he acts as an occasional go-between on behalf of his tribe and the civilised parts of Bankor. He has more recently acquired a little more attention from the Empire after being slightly outspoken about the occupation of his homeland and concerns about the effect this fuel drilling will have on the planet.
Hooks
Age: 29
Gender: Male
Height: 5' 7" / 1.7 m
Build: Athletic
Hair: Dark, long, braided
Skin: Slightly leathery
Eyes: Brown
Tattoos: Tree down his spine from neck to coccyx
Homeworld: Bankor
Appearance and Personality
Ru'ni inherited the natural genes of his long dead ancestor and his body is toned in all the right places. His skin is prematurely aged due to weather exposure and the lifestyle ways of the Aznuri, it is also more often than not covered in the face paint that is commonly seen among his people. His demeanor is reserved, especially in the more uncomfortable environment of civilization or around strangers, but those who know him well see his true soul that he keeps mostly hidden.
Public Information
There is very little commonly known about Ru'ni, those who associate with the native population or have frequented the Aznuri enclave may have seen him around while he acts as an occasional go-between on behalf of his tribe and the civilised parts of Bankor. He has more recently acquired a little more attention from the Empire after being slightly outspoken about the occupation of his homeland and concerns about the effect this fuel drilling will have on the planet.
Hooks
- Do you have an interest in the native culture of the Aznuri?
- Are you opposed to the occupation of Bankor by the Imperial Industrial Military Complex?
- Looking for a guide to the best places to hunt? Or the most dangerous places to avoid?
Primitive Human | Force Sensitive | Technologically Impaired | Aznuri |
Suspicion: Person of Interest (1.2)
Gear: That's not a knife, this is a knife.
“There are some mysteries that are not meant to be solved.”
Suspicion: Person of Interest (1.2)
Gear: That's not a knife, this is a knife.
“There are some mysteries that are not meant to be solved.”
- Jenna Karath
- Posts: 851
- Joined: Mon Jan 13, 2020 1:27 am
Re: Player Characters
Name: Jenna Karath (a.k.a Jax)
Age: 20
Gender: Female
Height: 5'6"
Build: Slim, Athletic
Hair: Strawberry Blonde
Eyes: Pale blue
Biography:
Recently arrived on Bankor not some few years ago the woman has no remarkable traits, appearing like any other displaced by the constant flux of the Galactic Empire. Living with her brother she's given what any person could be expected of giving back to the community. Attempting to create a living out of their meager assets with her brother, bringing the cash she gets from odd-jobs as a security consultant to the family pool. It is, obviously, not remarkable living but it is a manageable quiet life that keeps the family afloat.
However, record also show much for the proper analyst of the woman's history. Jenna Karath was a woman born on Coruscant, in the deep underbelly of the Imperial city to a family line that lived below the poverty line for centuries. Records show that she was raised alongside a brother whom was taken by the Jedi Order at a young age. When Jenna was in her teens she stole away in the night with nothing tying her to her home anymore she disappeared into the underbelly. Criminal reports around the sector described a woman of her like in a few break in robberies around the time of her leaving home. However, within the next couple of years these reports began to dissipate. Showing that either the woman had gotten better at her craft or simply disappeared.
Hooks:
"He's my Brother:" Jenna Karath has a brother, maybe you've met him? They're trying to make a living under the Galactic Empire, and if only that were the hardest part.
"I know you from somewhere..:" Going where the money is, Jenna as Jax made her way around the galaxy a bit. Might have even visited your world.
"That girl, she's a good one:" Jenna spends much of her time helping people, someone to go to for advice or help.
"Stop right there, criminal scum. Your stolen goods are forfeit!:" Jax, Jenna's name for when she worked as a thief for personal jobs, isn't a name most criminals will be aware of but the way she carries herself these days betrays her nature. Jax was a thief, though Jenna has tried to put the mantle down since coming to Bankor, but a history that shady stays with you forever.
Age: 20
Gender: Female
Height: 5'6"
Build: Slim, Athletic
Hair: Strawberry Blonde
Eyes: Pale blue
Biography:
Recently arrived on Bankor not some few years ago the woman has no remarkable traits, appearing like any other displaced by the constant flux of the Galactic Empire. Living with her brother she's given what any person could be expected of giving back to the community. Attempting to create a living out of their meager assets with her brother, bringing the cash she gets from odd-jobs as a security consultant to the family pool. It is, obviously, not remarkable living but it is a manageable quiet life that keeps the family afloat.
However, record also show much for the proper analyst of the woman's history. Jenna Karath was a woman born on Coruscant, in the deep underbelly of the Imperial city to a family line that lived below the poverty line for centuries. Records show that she was raised alongside a brother whom was taken by the Jedi Order at a young age. When Jenna was in her teens she stole away in the night with nothing tying her to her home anymore she disappeared into the underbelly. Criminal reports around the sector described a woman of her like in a few break in robberies around the time of her leaving home. However, within the next couple of years these reports began to dissipate. Showing that either the woman had gotten better at her craft or simply disappeared.
Hooks:
"He's my Brother:" Jenna Karath has a brother, maybe you've met him? They're trying to make a living under the Galactic Empire, and if only that were the hardest part.
"I know you from somewhere..:" Going where the money is, Jenna as Jax made her way around the galaxy a bit. Might have even visited your world.
"That girl, she's a good one:" Jenna spends much of her time helping people, someone to go to for advice or help.
"Stop right there, criminal scum. Your stolen goods are forfeit!:" Jax, Jenna's name for when she worked as a thief for personal jobs, isn't a name most criminals will be aware of but the way she carries herself these days betrays her nature. Jax was a thief, though Jenna has tried to put the mantle down since coming to Bankor, but a history that shady stays with you forever.
Human | Shrouded History | Coruscant Native | Disguised Street Rat Accent |
Suspicion: 1.7 *Theme*
♠Description♣
Suspicion: 1.7 *Theme*
♠Description♣
Re: Player Characters
Name: Djanik
Age: 25
Gender: Male
Height: 5'10"
Build: Broad-shouldered and scrawny
Hair: Brown
Eyes: Gold
Appearance: Djanik is a broad shouldered man, with a lanky musculature. His face might have been considered handsome, to a dapper, core world sensibility, but it was marred with faint scars, strips of lighter blue where it looked he had either had a bad run in with a frag grenade or a console at high speed. The end result, while hardly dramatic, was almost a freckled look, which also made the golden family tattoos on his face almost impossible to make out. His eyes are still sharp, and his oak brown hair, thick and straight, hides a widow's peak only visible when he pulls the unruly mop into order.
His usual attire is a pilot jumpsuit, stripped of all identifying marks, with heavy boots, thick gloves hanging from the belt, and an excess of pockets. Utilitarian in style and manner, his dour aura cannot entirely hide his wry amusement at the absurdity of the universe and his situation, and his odd mix of humor and grump is what endears him to the local street children.
Bio:
It was a little over a year ago that Djanik arrived on Bankor, riding in the comfortable berth of an ore freighter. He hasn't said much of anything about where he came from, or how he learned his rather violent skill-set. Still, he's survived by working odd jobs as an 'advisor' for people wishing to avoid unwanted Imperial Entanglements, and has developed a bit of a reputation as a pilot for people needing a deft hand at the controls for riskier ventures. If a scavenging mission goes south, knowing your pilot can come and get you is a reassuring lifeline.
Over the last six months, he has picked up a young girl, she could be anything from 10 to 15 years old, a street urchin with more street smarts than him, a knack for assembly and dis-assembly, and an attitude. Perhaps she adopted him, more like. Either way, now she lurks about, keeping an eye on him when he's in town between jobs, hassling him for new bits of scrap to tinker with, or to take her to sleazy cantinas to watch the sloop races on the dim monitors. She never told him her name, so he calls her Scrap. She doesn't seem to mind too much.
Hooks:
Do you like coffee and cheap diner food? You may have seen Djanik in one of his regular haunts, being hassled by the small gang of street kids who seem to find his surly attitude amusing.
Spend much time near the shipyards? You may have seen him hanging about the place looking for odd jobs, or giving unusually detailed opinions of old Republic designs.
Maybe Djanik flew for you - if so you'd know he flies every ship like a snub fighter, making for an exciting ride if you put him in the cockpit of a bulk freighter. He got you there and back though - and at a real fair price, no matter the challenge.
Ever in the military? If so, you might notice that Djanik still carries himself with a military bearing, and still talks with hints of that Imperial Navy accent.
Djanik and Scrap.
Age: 25
Gender: Male
Height: 5'10"
Build: Broad-shouldered and scrawny
Hair: Brown
Eyes: Gold
Appearance: Djanik is a broad shouldered man, with a lanky musculature. His face might have been considered handsome, to a dapper, core world sensibility, but it was marred with faint scars, strips of lighter blue where it looked he had either had a bad run in with a frag grenade or a console at high speed. The end result, while hardly dramatic, was almost a freckled look, which also made the golden family tattoos on his face almost impossible to make out. His eyes are still sharp, and his oak brown hair, thick and straight, hides a widow's peak only visible when he pulls the unruly mop into order.
His usual attire is a pilot jumpsuit, stripped of all identifying marks, with heavy boots, thick gloves hanging from the belt, and an excess of pockets. Utilitarian in style and manner, his dour aura cannot entirely hide his wry amusement at the absurdity of the universe and his situation, and his odd mix of humor and grump is what endears him to the local street children.
Bio:
It was a little over a year ago that Djanik arrived on Bankor, riding in the comfortable berth of an ore freighter. He hasn't said much of anything about where he came from, or how he learned his rather violent skill-set. Still, he's survived by working odd jobs as an 'advisor' for people wishing to avoid unwanted Imperial Entanglements, and has developed a bit of a reputation as a pilot for people needing a deft hand at the controls for riskier ventures. If a scavenging mission goes south, knowing your pilot can come and get you is a reassuring lifeline.
Over the last six months, he has picked up a young girl, she could be anything from 10 to 15 years old, a street urchin with more street smarts than him, a knack for assembly and dis-assembly, and an attitude. Perhaps she adopted him, more like. Either way, now she lurks about, keeping an eye on him when he's in town between jobs, hassling him for new bits of scrap to tinker with, or to take her to sleazy cantinas to watch the sloop races on the dim monitors. She never told him her name, so he calls her Scrap. She doesn't seem to mind too much.
Hooks:
Do you like coffee and cheap diner food? You may have seen Djanik in one of his regular haunts, being hassled by the small gang of street kids who seem to find his surly attitude amusing.
Spend much time near the shipyards? You may have seen him hanging about the place looking for odd jobs, or giving unusually detailed opinions of old Republic designs.
Maybe Djanik flew for you - if so you'd know he flies every ship like a snub fighter, making for an exciting ride if you put him in the cockpit of a bulk freighter. He got you there and back though - and at a real fair price, no matter the challenge.
Ever in the military? If so, you might notice that Djanik still carries himself with a military bearing, and still talks with hints of that Imperial Navy accent.
Djanik and Scrap.
Last edited by Djanik on Fri Jan 31, 2020 12:51 am, edited 2 times in total.
- Venator Praedae
- Posts: 669
- Joined: Tue Jan 14, 2020 8:34 pm
Re: Player Characters
Name: Venator Praedae
Age: Young?
Gender: Male
Height: 6'0" / 183 cm
Build: Athletic
Hair: ?
Eyes: ?
Homeworld: Mandalore
Venator came to Bankor about a year or so ago. He is pretty much what you expect when you think of a Mandalorian. He works for the guild as a bounty hunter. He is looking to make a name for himself and earn some credits doing so. For those familiar with Mandalorian culture, they may notice that he is currently has no Clan affiliations. The only thing that sets him apart from most Mandalorians and perhaps bounty hunters in general, is his very chatty nature.
https://vignette.wikia.nocookie.net/swt ... 0629091001
Age: Young?
Gender: Male
Height: 6'0" / 183 cm
Build: Athletic
Hair: ?
Eyes: ?
Homeworld: Mandalore
Venator came to Bankor about a year or so ago. He is pretty much what you expect when you think of a Mandalorian. He works for the guild as a bounty hunter. He is looking to make a name for himself and earn some credits doing so. For those familiar with Mandalorian culture, they may notice that he is currently has no Clan affiliations. The only thing that sets him apart from most Mandalorians and perhaps bounty hunters in general, is his very chatty nature.
https://vignette.wikia.nocookie.net/swt ... 0629091001
Last edited by Venator Praedae on Sun Feb 16, 2020 1:01 pm, edited 2 times in total.
- Sacha Ordo
- Posts: 853
- Joined: Tue Jan 21, 2020 8:17 am
Re: Player Characters
Name: Sacha Ordo
Age: Young adult
Gender: Probably female
Height: 5' 10" / 1.78 m
Hair: Hair-colored
Eyes: Yes
Skin: Probably has some
Homeworld: Mandalore
Appearance and Personality
Sacha Ordo is a young Mandalorian woman. Her padded armor, not yet adorned with the beskar plates proper Mandalorian armor is known for, obscure most of her build. She does appear to be tall and reasonably muscular, from what little can be told. She's never seen in public without her helmet, so little else can be said about her appearance. While her personality is mostly withdrawn and focused, she also seems to have a fondness for pestering and teasing people she warms up to, all with a dry tone and stoic body language. She is eager to seek out new information, seeming to be some combination of tech specialist and scholar.
Public Information
Sacha's family was part of the Death Watch, but four years ago, she was part of a splinter group that left after Pre Viszla's death. Since then, she's spent a lot of time traveling across the galaxy, gathering resources and information. She is a bounty hunter, but it seems less of her primary occupation and more of a way to make ends meet while she crafts and finds the knowledge she's looking for.
Hooks
Age: Young adult
Gender: Probably female
Height: 5' 10" / 1.78 m
Hair: Hair-colored
Eyes: Yes
Skin: Probably has some
Homeworld: Mandalore
Appearance and Personality
Sacha Ordo is a young Mandalorian woman. Her padded armor, not yet adorned with the beskar plates proper Mandalorian armor is known for, obscure most of her build. She does appear to be tall and reasonably muscular, from what little can be told. She's never seen in public without her helmet, so little else can be said about her appearance. While her personality is mostly withdrawn and focused, she also seems to have a fondness for pestering and teasing people she warms up to, all with a dry tone and stoic body language. She is eager to seek out new information, seeming to be some combination of tech specialist and scholar.
Public Information
Sacha's family was part of the Death Watch, but four years ago, she was part of a splinter group that left after Pre Viszla's death. Since then, she's spent a lot of time traveling across the galaxy, gathering resources and information. She is a bounty hunter, but it seems less of her primary occupation and more of a way to make ends meet while she crafts and finds the knowledge she's looking for.
Hooks
- Do you have any connection to Mandalore or the events that transpired there during the Clone Wars? Are you interested in either of those things? Sacha is a font of knowledge.
- She's interested in gathering information on history and culture, as well as resources for crafting.
- Sacha is a religious follower of the Way of the Mandalore.
- Sacha is a skilled crafter and tech person, focused on weapons and armor. She's willing to talk shop, or help with something if you're willing to pay.
- Force Sensitive people might sense something distinctive about her.
Last edited by Sacha Ordo on Wed Jan 22, 2020 9:32 am, edited 1 time in total.
Mandalorian | Armorer | Force Sensitive | Serious | Part-Time Gadfly | Follower of the Way
Suspicion: 1.5
Gear: Toolkit, custom segmented armor, beskar sword, cortosis shield, stimpacks, comlink, glowrod, datapad
Suspicion: 1.5
Gear: Toolkit, custom segmented armor, beskar sword, cortosis shield, stimpacks, comlink, glowrod, datapad
Re: Player Characters
Name: Sinnya Tarr (Sinn'yatar in Rylothian orthography)
Age: 19
Gender: Female
Height: 1.68 m (5' 6") with lekku
Build: Scrawny
Skin: Slightly greenish blue
Eyes: Purple irises
Homeworld: Dear old Bankor
Appearance and Personality
Another scrawny Twi'lek kid on a planet that has plenty of other kids much like her, Sinnya looks as if she's recently gotten a late growth spurt and hasn't yet filled out all the way, if she ever will--all bird bones and wiry muscle. Her most distinctive feature is her large, dark eyes, which give her pointed face a slightly childlike look despite her adult height (and occasional forbidding scowl). Her voice, light and soft, matches this first impression. She dresses in practical, drab clothing and light boots with a good tread, topped with a large coat that looks secondhand. For adornment, she wears a few pieces of tribal jewelry made of plant and animal materials. Outside of town, she carries a well-tended blaster rifle which she handles quite confidently.
SInn has a fairly cautious temperament for someone her age, perhaps on account of having become independent younger than she probably should have. But she also bristles at authority and is fiercely resistant to threats on her independence and self-sufficiency.
Public Information
Sinnya mainly supports herself working as a guide, tracker, sometimes driver, and general odd-jobs-doer for reasonably well-off people wishing to explore the deserts and forests of Bankor. Clients tend to find her through word of mouth; in the couple of years she's been doing this work, she's guided recreational campers, climbers, hunters, and even the occasional archaeologist or surveyor looking to measure old settlements and ruins. When she doesn't have a job going, she supplements her income by treasure hunting on her own among those dead sites and stretches of wilderness, scavenging obsolete gear or exotic plants and insects for certain buyers back in town.
To some, a skinny young Twi'lek might seem an odd pick for the job of outdoor guide, but Sinnya has a branding advantage of sorts: her mother was Aznuri, and she's conversant with a fair proportion of Aznuri customs and language. Who better for a wilderness tour than one of the wild people? Well, half of one, anyway. As befits this image, Sinnya tends to spend more of her time in the wilderness and smaller settlements. Going in to Rygor is an unavoidable necessity sometimes, but at such times she'll go out of her way to avoid the industrial quadrant, as well as any sign of Hutt enforcers.
Hooks
Age: 19
Gender: Female
Height: 1.68 m (5' 6") with lekku
Build: Scrawny
Skin: Slightly greenish blue
Eyes: Purple irises
Homeworld: Dear old Bankor
Appearance and Personality
Another scrawny Twi'lek kid on a planet that has plenty of other kids much like her, Sinnya looks as if she's recently gotten a late growth spurt and hasn't yet filled out all the way, if she ever will--all bird bones and wiry muscle. Her most distinctive feature is her large, dark eyes, which give her pointed face a slightly childlike look despite her adult height (and occasional forbidding scowl). Her voice, light and soft, matches this first impression. She dresses in practical, drab clothing and light boots with a good tread, topped with a large coat that looks secondhand. For adornment, she wears a few pieces of tribal jewelry made of plant and animal materials. Outside of town, she carries a well-tended blaster rifle which she handles quite confidently.
SInn has a fairly cautious temperament for someone her age, perhaps on account of having become independent younger than she probably should have. But she also bristles at authority and is fiercely resistant to threats on her independence and self-sufficiency.
Public Information
Sinnya mainly supports herself working as a guide, tracker, sometimes driver, and general odd-jobs-doer for reasonably well-off people wishing to explore the deserts and forests of Bankor. Clients tend to find her through word of mouth; in the couple of years she's been doing this work, she's guided recreational campers, climbers, hunters, and even the occasional archaeologist or surveyor looking to measure old settlements and ruins. When she doesn't have a job going, she supplements her income by treasure hunting on her own among those dead sites and stretches of wilderness, scavenging obsolete gear or exotic plants and insects for certain buyers back in town.
To some, a skinny young Twi'lek might seem an odd pick for the job of outdoor guide, but Sinnya has a branding advantage of sorts: her mother was Aznuri, and she's conversant with a fair proportion of Aznuri customs and language. Who better for a wilderness tour than one of the wild people? Well, half of one, anyway. As befits this image, Sinnya tends to spend more of her time in the wilderness and smaller settlements. Going in to Rygor is an unavoidable necessity sometimes, but at such times she'll go out of her way to avoid the industrial quadrant, as well as any sign of Hutt enforcers.
Hooks
- Aznuri people might know her, or might have something in common. Or they might think she's a half-breed and belongs in exile. Options!
- Outsiders interested in Aznuri ways might find her approachable.
- Curious about the wilderness and ruins of Bankor? Sinnya can show you the way! Or find it. Probably. She knows the back ways of Rygor, too.
- Were you a hardscrabble kid? Maybe a runaway? Nobody else really gets what that's like, do they?
- Maybe you also have a problem with authority? Problems-with-authority friends!
Twi'lek | Bankor Native | Half Aznuri, Half Drifter | Wilderness Guide | Scavenger
Equipment: Leather armor, knife, comlink, tribal jewelry, miscellaneous survival gear, (sometimes) blaster rifle
Suspicion 1.7 | Description
Equipment: Leather armor, knife, comlink, tribal jewelry, miscellaneous survival gear, (sometimes) blaster rifle
Suspicion 1.7 | Description
- Vaya Mer'darrow
- Posts: 817
- Joined: Wed Jan 15, 2020 3:10 am
Re: Player Characters
NAME: (Doctor? Professor?) Vaya Mer’darrow
SPECIES: Balosar
AGE: Mid/late twenties
GENDER: Female
HEIGHT: 1.65 m
BUILD: Underfed and sporadically active
HAIR: Short dark brown, also antennapalps alternately floating above or rustling beneath
EYES: Brown
OCCUPATION: “Antiquarian” when asked, more visibly barfly, often seen in sketchy company
HOMEWORLD: Balosar, “but I left as quickly as possible”
HIGHEST LEVEL OF EDUCATION ATTAINED: Doctorate of Xenoarchaeology from University of Bar'leth
PUBLIC KNOWLEDGE:
Showed up a few years ago and has kept a low profile, claiming to be on sabbatical from her University to pursue research on Bankor. Research in to what? Ancient history, details lying behind a wall of plausible jargon. While she has visited public data repositories, and even taken the occasional trip “into the field” outside of Rygor, she seems to spend most of her time in various cantinas, “catching up on the literature” while drinking and associating with unsavory types.
FIRST IMPRESSIONS:
Vaya’s an unassuming woman, decent at blending in when she’s intent on it. Street clothes, minding her own business, and with her most distinctive features (the antennapalps) covered by a cap, shawl, or kerchief, she blends in with the teeming masses of humans living on the fringe.
She’s not a master sleeper agent, though, and when her focus is diverted (by drink or research, most commonly), more comes out. The antennapalps start to rustle and then emerge. An acquired core world accent and academic vocabulary bubble up. She she combines a keen eye for detail and a sharp tongue with an equally keen sense of which side her bread is buttered on and who would be a bad idea to piss off. Usually equally keen.
HOOKS:
Criminals -- Are you an unsavory type? Vaya’s paid the bills with an odd job or two, maybe with you heard or worked together.
Force users -- Vaya has her ears open for hokey religions. If she ever noticed you meditating, speaking in koans, using object-subject-verb sentence constructions, or the like, you gained her attention, and she might have tried to figure out what your deal is.
Nerds -- Maybe you ran in to her at the data archives. Do you know enough about archaeology (Lore, Xenology) to decrypt her wall of plausible jargon? What lies behind it???
Imperials -- Vaya was part of the Imperial apparatus for a while, working on archaeological investigations into old Jedi-related sites. If you were involved with the various other branches and bureaucracies, you might have crossed paths.
~Human (er, Balosar) | Antiquarian (whatever that means) (probably something sketchy) | Keen eye, sharp tongue | Dressed for fieldwork
Usually carrying: banal clothing, comlink, ascension gun, (concealed carry?) | In action: also A/KT tracker vest, infrabinoculars
Profile | Suspicion: 1.7
Usually carrying: banal clothing, comlink, ascension gun, (concealed carry?) | In action: also A/KT tracker vest, infrabinoculars
Profile | Suspicion: 1.7
- Brother Sloan
- Posts: 99
- Joined: Mon Jan 13, 2020 8:25 pm
Re: Player Characters
Name: Sloan
Species: Trandoshan
Age: 30
Gender: Male
Height: 7’6’’
Build: Hulking
Hair: N/A
This lumbering mass of scales is a Sky Tree Sea transplant most often seen in Rygor’s tight knit Aznuri Enclave. In a crowd he sticks out like a wampa in a moisture farm.
Brother Sloan is a martial artist and apprentice to Sister Hulia. He is dedicated to the Aznuri spiritual path and seeks to become closer to “The Calm” through rigorous physical training. He wears a set of cumbersome training weights under his modest clothes 24/7.
Sloan is cautiously optimistic of non-Aznuri and pragmatically pessimistic in regards to the Imperial occupiers. As his one year anniversary as a Sky Called steadily approaches, Sloan fears that protecting his people’s way of life is about to become a much more “claws-on” affair.
Hooks
Catch These Hands - Sloan has recently been offering self defense classes to bring in some extra revenue for his Sisters and Brothers in the enclave. You wanna catch these hands?
Culture Club - As a self imposed Exile, Sloan is fascinated about the worlds, societies, customs, and hobbies outside of his own. Tell him what you’re all about.
Force of Nature - Have a connection to the force? Wanna be mystic, one with the universe and stuff? Sweet, me too.
Eat the Rich - Sloan is becoming increasingly frustrated with the manner in which the lower class in Rygor are being treated. If you want to go right a few wrongs this lizardman could be convinced.
Species: Trandoshan
Age: 30
Gender: Male
Height: 7’6’’
Build: Hulking
Hair: N/A
This lumbering mass of scales is a Sky Tree Sea transplant most often seen in Rygor’s tight knit Aznuri Enclave. In a crowd he sticks out like a wampa in a moisture farm.
Brother Sloan is a martial artist and apprentice to Sister Hulia. He is dedicated to the Aznuri spiritual path and seeks to become closer to “The Calm” through rigorous physical training. He wears a set of cumbersome training weights under his modest clothes 24/7.
Sloan is cautiously optimistic of non-Aznuri and pragmatically pessimistic in regards to the Imperial occupiers. As his one year anniversary as a Sky Called steadily approaches, Sloan fears that protecting his people’s way of life is about to become a much more “claws-on” affair.
Hooks
Catch These Hands - Sloan has recently been offering self defense classes to bring in some extra revenue for his Sisters and Brothers in the enclave. You wanna catch these hands?
Culture Club - As a self imposed Exile, Sloan is fascinated about the worlds, societies, customs, and hobbies outside of his own. Tell him what you’re all about.
Force of Nature - Have a connection to the force? Wanna be mystic, one with the universe and stuff? Sweet, me too.
Eat the Rich - Sloan is becoming increasingly frustrated with the manner in which the lower class in Rygor are being treated. If you want to go right a few wrongs this lizardman could be convinced.
Last edited by Brother Sloan on Sat Jan 25, 2020 7:53 pm, edited 1 time in total.
- Astin Denive
- Posts: 927
- Joined: Mon Jan 13, 2020 9:27 pm
Re: Player Characters
Name: Astin Denive
Age: 23
Gender: Male
Height: 173cm (5'8)
Build: Lean
Hair: Brown
Eyes: Light Brown
Astin is something of a unassuming young man at first glance, lean and a bit on the shorter side of averaage. His brown hairs and eyes are no help either, helping him blend into a crowd more thenstand out. Well, as long as that crowd is mostly humans. He's attractive if in something of a scruffy way, and is almost never caught clean shaven. The scruffiness often is reflected in his clothing, and one might note his hands are almost never fully cclean. Long days working with machines leave them covered with oil more often then not.
Any thoughts of him being unassuming quickly end though when he opens his mouth. Astin likely to talk, and chat with people. It apparently doesn't matter much if he knows them or not. His accent is a bit rural, and one might note that it probably comes from one of the farming communities of Chandrilia. That is if they are knowledgeable about such things.
He's been on Bankor for about eight months now, mostly gettign by doing odd jobs, repairing vechicles and running packages on his speeder. He even caught a longer term gig on a local farm repairing equipment. He prefers to stick to the smaller communties, but can be found in Rygor every once in a while.
HOOKs
- Do you like Speeders? He likes Speeder!
- Before Bankor Astin was on Coreilla, maybe you met there?
- Do you have a checkered past? You aren't the only one!
- Maybe you're a local that has a need for odd jobs. Astin can maybe help!
Age: 23
Gender: Male
Height: 173cm (5'8)
Build: Lean
Hair: Brown
Eyes: Light Brown
Astin is something of a unassuming young man at first glance, lean and a bit on the shorter side of averaage. His brown hairs and eyes are no help either, helping him blend into a crowd more thenstand out. Well, as long as that crowd is mostly humans. He's attractive if in something of a scruffy way, and is almost never caught clean shaven. The scruffiness often is reflected in his clothing, and one might note his hands are almost never fully cclean. Long days working with machines leave them covered with oil more often then not.
Any thoughts of him being unassuming quickly end though when he opens his mouth. Astin likely to talk, and chat with people. It apparently doesn't matter much if he knows them or not. His accent is a bit rural, and one might note that it probably comes from one of the farming communities of Chandrilia. That is if they are knowledgeable about such things.
He's been on Bankor for about eight months now, mostly gettign by doing odd jobs, repairing vechicles and running packages on his speeder. He even caught a longer term gig on a local farm repairing equipment. He prefers to stick to the smaller communties, but can be found in Rygor every once in a while.
HOOKs
- Do you like Speeders? He likes Speeder!
- Before Bankor Astin was on Coreilla, maybe you met there?
- Do you have a checkered past? You aren't the only one!
- Maybe you're a local that has a need for odd jobs. Astin can maybe help!
Human | Wanderer | Gearhead | Easy Going
Suspicion 1.2
Gear: Leather Jacket, Blaster pistol, Tool Kit, Stims, Speeder
Suspicion 1.2
Gear: Leather Jacket, Blaster pistol, Tool Kit, Stims, Speeder
- Ria'la Tu'roth
- Posts: 224
- Joined: Mon Jan 13, 2020 3:13 am
Re: Player Characters
Name: Ria'la Tu'roth
Age: BNB profile says 'early twenties'
Gender: Male
Height: 5'6" (5'9" in preferred boots)
Build: Willowy
Hair: Blonde
Eyes: Blue/grey
B1-N5Y 'Binky' - is a Hologlide J57 Camdroid. The bigger of the two remotes that follow Ria'la around, Binky is red slashed with purple and able to communicate in very basic Basic.
DR-4Y 'Dray' - is a RMD-20 Eye in the Sky Camdroid. Smaller and completely spherical, Dray only communicates in binary and is much faster than Binky. He's designed to record on the move and has a more sensitive audio/visual set up than Binky.
Age: BNB profile says 'early twenties'
Gender: Male
Height: 5'6" (5'9" in preferred boots)
Build: Willowy
Hair: Blonde
Eyes: Blue/grey
At first glance all you would see is the hair and wonder how much does that girl . . . sorry, guy spend on hair products? Then the stylish clothing and face would tempt a memory and finally hearing his voice would place him immediately as one of BNBs hard working field reporters, often seen standing in front of something quite dangerous letting the planet know to avoid the dangerous place. Recently he seems to have been standing in front of a lot of Imperial 'accidents, incidents and alleged atrocities', but that must just be the jobs he gets assigned, yes?BNB Employee Profiles wrote:Bankor News Broadcasting's roving field reporter is a native of Bankor and a product of our fine education system. Ria'la is assigned to emerging news stories all over our planet and we're proud that we get to the scene faster than even the Imperial channels! He's been with us four years now, starting in the newsroom before moving out in to the field after the tragic Rygor Underpass Accident that claimed the life of our previous field reporter.
B1-N5Y 'Binky' - is a Hologlide J57 Camdroid. The bigger of the two remotes that follow Ria'la around, Binky is red slashed with purple and able to communicate in very basic Basic.
DR-4Y 'Dray' - is a RMD-20 Eye in the Sky Camdroid. Smaller and completely spherical, Dray only communicates in binary and is much faster than Binky. He's designed to record on the move and has a more sensitive audio/visual set up than Binky.
Human * Newscaster * Bankor First * Fabulous Hair
Suspicion 1.7
Usually accompanied by B1-N5Y and DR-4Y camera droids.
Suspicion 1.7
Usually accompanied by B1-N5Y and DR-4Y camera droids.