- Suspicion 0 to 1: No modifiers, just another faceless rabble living under the boots of Imperial authority.
- Suspicion 1.1 to 2: The character is known to the authorities, they suffer a setback die to all event rolls.
- Suspicion 2.1 to 3: Your face is marked, suffer two setback dice to all event rolls and increase Obligation by 5 (Marked by Empire).
- Suspicion 3.1 to 4: Wanted by the Empire, cannot join public events and the character will be targeted by Imperial authorities on any day they start at this level of suspicion.
- Suspicion 4.1 to 5: Same as the previous level but the Imperial agents will be elite caliber up to and including an Inquisitor.
Suspicion
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
Suspicion
Players begin with Suspicion at 0, adjusted by starting origin and other features. The higher the number the more notice and hassle by the Empire and local authorities they suffer.
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
Re: Suspicion
Suspicion changes come at the end of the day.
Head GM | Darth Chocolate of the Sith | Duelist