Suspicion

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Dapper Dog
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Joined: Sat Dec 07, 2019 8:30 am

Suspicion

Post by Dapper Dog » Mon Jan 13, 2020 6:32 pm

Players begin with Suspicion at 0, adjusted by starting origin and other features. The higher the number the more notice and hassle by the Empire and local authorities they suffer.
  • Suspicion 0 to 1: No modifiers, just another faceless rabble living under the boots of Imperial authority.
  • Suspicion 1.1 to 2: The character is known to the authorities, they suffer a setback die to all event rolls.
  • Suspicion 2.1 to 3: Your face is marked, suffer two setback dice to all event rolls and increase Obligation by 5 (Marked by Empire).
  • Suspicion 3.1 to 4: Wanted by the Empire, cannot join public events and the character will be targeted by Imperial authorities on any day they start at this level of suspicion.
  • Suspicion 4.1 to 5: Same as the previous level but the Imperial agents will be elite caliber up to and including an Inquisitor.
Head GM | Darth Chocolate of the Sith | Duelist

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Dapper Dog
Posts: 4211
Joined: Sat Dec 07, 2019 8:30 am

Re: Suspicion

Post by Dapper Dog » Tue Jan 28, 2020 6:08 am

Suspicion changes come at the end of the day.
Head GM | Darth Chocolate of the Sith | Duelist

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