GM Notes
- Dapper Dog
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GM Notes
As listed in dice rolling the Campaign name for Orokos is BankorShadows.
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Notes
I made the first pass on characters if you have a new color you are good to go, please post an Official Character Sheet thread in your PF and I will sticky it, just make sure to label it Official.
You can post an entry here: viewtopic.php?f=7&t=100
I have to run errands this morning and then will do the rest when I get back.
Once accepted you can make a Destiny pool roll here: viewtopic.php?f=8&t=102
You can post an entry here: viewtopic.php?f=7&t=100
I have to run errands this morning and then will do the rest when I get back.
Once accepted you can make a Destiny pool roll here: viewtopic.php?f=8&t=102
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Notes
Roll 1d100 at the start of each session for pocket money, granting 1 to 100 credits for use during play.
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Notes
I highly recommend you create in addition an official character sheet thread, a thread for your equipment and money and one for tracking Obligation.
Speaking of Obligation there will be a chance to gain a ship in the gap between Sessions 1 and 2, three to five players can split 15 or 30 Obligation to gain a ship. For 15 it is a fixer upper that will need work to be spaceworthy, while thirty will be a fully fledged ship good to go. This will be a light freighter type similar to the YT-1300.
Speaking of Obligation there will be a chance to gain a ship in the gap between Sessions 1 and 2, three to five players can split 15 or 30 Obligation to gain a ship. For 15 it is a fixer upper that will need work to be spaceworthy, while thirty will be a fully fledged ship good to go. This will be a light freighter type similar to the YT-1300.
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
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- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Notes
A single player can get a ship at 15 Obligation but only the fixer upper.
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
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- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Notes
Money and Jobs
There will not be a side jobs thing one can roll this game, it will be assumed the characters have enough money to keep a crappy apartment or other similar place to live. They can afford basic meals or a few drinks at the bar or a street vendor and can meet basic needs any actual credits is free extra money the character can use for important stuff. If you have questions on living standards PM the GM, but otherwise just assume you can get by.
If you have a question if something costs money just ask.
There will not be a side jobs thing one can roll this game, it will be assumed the characters have enough money to keep a crappy apartment or other similar place to live. They can afford basic meals or a few drinks at the bar or a street vendor and can meet basic needs any actual credits is free extra money the character can use for important stuff. If you have questions on living standards PM the GM, but otherwise just assume you can get by.
If you have a question if something costs money just ask.
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Notes
For those newly registered and doing characters you can post them to your PF and I will check them there.
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
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- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Notes
Clarification: Starting Obligation is 5 with a max of 20 to start, just in case that was unclear. I adjusted the RAW to better fit a large scale game.
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Notes
Pre-Game Threads
Criminal Origin: viewtopic.php?f=63&t=166
Local Origin: viewtopic.php?f=27&t=168
Resistance Origin: viewtopic.php?f=26&t=167
Outcast Origin: viewtopic.php?f=11&t=164
Criminal Origin: viewtopic.php?f=63&t=166
Local Origin: viewtopic.php?f=27&t=168
Resistance Origin: viewtopic.php?f=26&t=167
Outcast Origin: viewtopic.php?f=11&t=164
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Notes
Make sure to have an avatar and in your signature at a minimum your species if it is easily discernible.
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
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- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Notes
For Day 1 the events are Mandatory for your Origin after that you are fine, do whatever you want.
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
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Re: GM Notes
The Session 2 Destiny Pool can be rolled for: viewtopic.php?f=8&t=293
Just getting this ready continuing using Session 1 until Day 4 starts.
Just getting this ready continuing using Session 1 until Day 4 starts.
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Notes
So just to give a heads up for Day 3, the Prison Break is in EM along with the Chase sequence in the Foundry area; the Heist will be in LA and the Street Art Faire is in the ME. I would say be polite to fellow players and choose one or the other of the morning or afternoon threads even if you a vested interest in both of course if they don’t fill in a timely manner have at it.
Day 3 will be the last day of Session 1.
Day 3 will be the last day of Session 1.
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
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- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Notes
Bounties in the future I recommend teams if you choose to do so, it gets a little crazy trying to balance who went when to find a bounty.
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
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Re: GM Notes
Orokos is having issues so extending my event closing till the morning, about 15ish hours from now.
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Notes
Once I have posted the Interim post players can reply to it with what they did over the gap, assuming I have given it the okay. It makes it easy if you have a post labeled Interim so I can review it.
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Notes
You all have the ability to update your sheets so you can do that when you make the changes.
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Notes
There is no cap to Obligation but once your group goes over 100 you can no longer spend XP until you lower your combined Obligation below 100.
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Notes
Session 3 Destiny Pool is up: viewtopic.php?f=8&t=596
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Notes
Campaign for dice rolls is BankorShadows no space please have that correct after Day 5 I will ask for rerolls if not.
I don't go trolling the rolls but if I notice I will ask for a reroll.
https://orokos.com/roll/c-BankorShadows
I don't go trolling the rolls but if I notice I will ask for a reroll.
https://orokos.com/roll/c-BankorShadows
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Notes
Session 2 XP is here: viewtopic.php?f=8&t=364&p=15475#p15475
Same rules apply for Obligation if you do not already possess a ship.
Same rules apply for Obligation if you do not already possess a ship.
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Notes
Day 7 and Beyond: Rygor and Jaklu are tightly controlled, all Resistance or Resistance adjacent characters wishing to do business in these areas need to start their threads with a Stealth check or Streetwise check at Average or they have alerted the Empire to their presence, which will be bad.
Force Users upgrade this check by 1 so red and a purple due to the presence of the Elder Brother in the city. If they are in the Slums decrease the difficulty by one to Easy, and if they are in the Hypermatter Industrial Region increase the Difficulty by one to Hard.
Force Users upgrade this check by 1 so red and a purple due to the presence of the Elder Brother in the city. If they are in the Slums decrease the difficulty by one to Easy, and if they are in the Hypermatter Industrial Region increase the Difficulty by one to Hard.
Head GM | Darth Chocolate of the Sith | Duelist
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Notes
In addition to the normal Interim stuff a player can also get a one time 5 XP reduction for skills, please confer with the GM on this. Or a Mentor bonus for Force powers.
So money, materials, or the reduction.
So money, materials, or the reduction.
Head GM | Darth Chocolate of the Sith | Duelist