[Day 8 - MA] Restorative Justice (Combat Event)

This small area is controlled by Aznuri exiles, they are suspicious of outsiders and are relatively poor but united by their shared culture.
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Astin Denive
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Astin Denive » Sun Feb 16, 2020 3:30 am

The sudden blast managed to catch Astin by surprise and while he almost got out of the way, he didn't quite manage. It seemed though he was ready as he would e er be for a fight.

Restorative Justice, hard coordination, two setback.: 1eP+2eA+3eD+2eS 0 successes, 1 advantage
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9 dmg, soak down to 6.

Initiative for Restorative Justice, right roll since phone auto filled. Vigilance: 2eA 1 success, 2 advantage
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Init = 1succ, 2 adv
Wounds 6/12
Strain 0/14
Soak 3/4
1 stim in military belt pouch. 4 others on person.
Human | Wanderer | Gearhead | Easy Going
Suspicion 1.2
Gear: Leather Jacket, Blaster pistol, Tool Kit, Stims, Speeder

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Qareme Torth
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Qareme Torth » Sun Feb 16, 2020 3:32 am

Qareme was surprised by the sudden barrage, her saber lighting up and deflecting some of the damage away but she still got struck on the shoulder.

"Now we need to deal with that."

(ooc:
D8 MA justice event - Resilience at hard: 3eA+3eD 1 failure, 1 threat
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Reflect reduces damage to 6, soak reduces to 2

Init
D8 MA justice event - Vigilance init: 3eA+1eP 3 successes, 4 advantage
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Wounds: 13/15
Strain: 11/14

Ranged Defense: 0
Melee Defense: 1
Soak Value: 4
Last edited by Qareme Torth on Sun Feb 16, 2020 3:34 am, edited 1 time in total.
Zabrak * Jedi Knight * Calm * Peacekeeper * Force Sensitive * Friend of the downtrodden * Resistance

Always has: walking stick, "friendly" advice, stimpacks

Suspicion: 2.0

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Dapper Dog
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Dapper Dog » Sun Feb 16, 2020 3:33 am

OOC: Reflect/Parry happens before soak.
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Qareme Torth
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Qareme Torth » Sun Feb 16, 2020 3:34 am

Dapper Dog wrote:
Sun Feb 16, 2020 3:33 am
OOC: Reflect/Parry happens before soak.
(Fixed :D )
Zabrak * Jedi Knight * Calm * Peacekeeper * Force Sensitive * Friend of the downtrodden * Resistance

Always has: walking stick, "friendly" advice, stimpacks

Suspicion: 2.0

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Ru'ni Wayne
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Ru'ni Wayne » Sun Feb 16, 2020 3:38 am

Ru'ni had deep inside of himself expected to be betrayed, albeit not this quickly, so he was able to take shelter from the barrage of fire from the transport.

D8 MA Resilience at Hard: 3eA+3eD 2 successes
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D8 MA Init-Vigilance: 2eA+1eP 0 successes, 4 advantage
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Wounds: 13/13
Strain: 13/13

Soak Value: 4
Primitive Human | Force Sensitive | Technologically Impaired | Aznuri |
Suspicion: Person of Interest (1.2)

Gear: That's not a knife, this is a knife.

“There are some mysteries that are not meant to be solved.”

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Sinnya
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Sinnya » Sun Feb 16, 2020 3:53 am

“Bastards!” Not that she hadn’t seen this coming, but could one ever really be ready to be blasted by an armored transport?

Still, she managed to dodge...

D8 MA combat—coordination hard to dodge!: 4eA+3eD 1 success
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D8 MA init vigilance: 2eA 1 success, 2 advantage
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Wounds: 13/13
Strain: 13/11

Soak: 3

No Defense, will flip vs incoming attacks.
FD committed to Sense to upgrade first enemy attack difficulty each round.
Twi'lek | Bankor Native | Half Aznuri, Half Drifter | Wilderness Guide | Scavenger
Equipment: Leather armor, knife, comlink, tribal jewelry, miscellaneous survival gear, (sometimes) blaster rifle
Suspicion 1.7 | Description

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Dapper Dog
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Dapper Dog » Sun Feb 16, 2020 4:33 am

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Hrugos orders his storm troopers to attack!

OOC: Hrugos is in the Armored Transport at Medium range, each Storm Trooper is spread out around the ruins at Medium range with Group #1 being Short range to the Sergeant who is at Medium to the group. Hrugos is Adversary 1, Sergeant Storm Trooper and Storm Trooper Minions have no defense. Group #1 and Group #2 also have a Missile Tube! Neela will take a Hero slot at the player's choice.

Destiny flip for each player in Round 1.

Storm Troopers and sergeant Init: 5#1eA 0 successes, 1 advantage 0 successes, 1 advantage 1 success, 1 advantage 0 successes, 1 advantage 1 success
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Hrugos Init: 2eA+1eP 3 successes
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Neela Init: 3eA 3 successes, 1 advantage
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Initiative List

Heroes 3 successes, 4 advantage
Heroes 3 successes, 1 advantage
NPC
Heroes 1 success, 2 advantage
Heroes 1 success, 2 advantage
Heroes 1 success, 2 advantage
NPC
NPC
Heroes 0 successes, 4 advantage
NPC
NPC
NPC
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Dapper Dog
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Dapper Dog » Sun Feb 16, 2020 4:40 am

OOC: Don't forget setback for the rain and Suspicion.
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Ru'ni Wayne
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Ru'ni Wayne » Sun Feb 16, 2020 4:52 am

Ru'ni was apparently at peace with the decision he had come to, or at least his bowstring was. It was almost like it struck out with the righteous indignation of all his people and blew one of the groups all over the battlefield.

D8 MA Rd1shoot at group1. Ignore 1 setback for custom. 1 boost for aim, 1 boost for quick strike: 1eA+2eP+2eB+2eD+1eS 3 successes, 4 advantage
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Quick Draw bow (incidental)
Aim (Maneuver)
Shoot (11 damage Pierce 3 to group 1, 2 advantage to activate blast 8 Pierce 3 on rest of group 1, 2 advantage for maneuver)
Take cover (bonus maneuver)
Primitive Human | Force Sensitive | Technologically Impaired | Aznuri |
Suspicion: Person of Interest (1.2)

Gear: That's not a knife, this is a knife.

“There are some mysteries that are not meant to be solved.”

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Dapper Dog
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Dapper Dog » Sun Feb 16, 2020 4:54 am

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Those poor storm troopers never stood a chance!

OOC: Group #1 is gone.
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Sacha Ordo
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Sacha Ordo » Sun Feb 16, 2020 5:05 am

Sacha bolted for the next group with the missile tube, swinging her beskar sword into them.

MA 8, Lightsaber vs Group 2, +1S suspicion: 1eP+2eA+2eD+1eS 1 success, 3 advantage
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8 damage
+1 Advantage from sword
2 advantage to crit and take one out outright
+1B to next ally

1 maneuver to close to short range
1 maneuver and 2 strain to close to engaged

Wounds: 16/16
Strain: 14/14

Ranged Defense: 2
Melee Defense: 3
Soak: 5
Mandalorian | Armorer | Force Sensitive | Serious | Part-Time Gadfly | Follower of the Way
Suspicion: 1.5
Gear: Toolkit, custom segmented armor, beskar sword, cortosis shield, stimpacks, comlink, glowrod, datapad

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Dapper Dog
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Dapper Dog » Sun Feb 16, 2020 5:22 am

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Sacha cuts through the storm troopers with fury!

OOC: Squad #2 is down to 2 troopers!
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Dapper Dog
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Dapper Dog » Sun Feb 16, 2020 5:28 am

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Captain Hrugos ordered his forces to engage and then took command of the guns and targeted the Aznuri who failed the Empire. He grinned as he fired! The cannon blasts go wide mowing through buildings like butter!

OOC: Missed players get 1 Threat to use. Maneuver to give his allies boost die to their next check.

Hrugos Gunnery vs. Ru'ni: 1eP+2eA+2eS+2eD 0 successes, 1 threat
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Initiative List

Heroes 3 successes, 4 advantage
Heroes 3 successes, 1 advantage
NPC
Heroes 1 success, 2 advantage
Heroes 1 success, 2 advantage
Heroes 1 success, 2 advantage
NPC
NPC
Heroes 0 successes, 4 advantage
NPC
NPC
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Qareme Torth
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Qareme Torth » Sun Feb 16, 2020 5:37 am

Qareme took advantage of the wildly missing firepower from Hrugos gun to charge forward, breaking into a sprint before jumping in the air and slashing downwards across the sergeant with her yellow saber.



D8 MA justice event - lightsaber the elite. 1 boost from Sache, 1 setback from suspicion: 2eP+1eA+1eB+1eS+2eD 2 successes, 2 advantage
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Free move+2 strain to move into engaged with the sergeant. Attack!
11 damage with breach on the Sergeant Storm Trooper. using 1 advantage to heal strain, 1 to crit

D8 MA justice event - crit the Sergeant Storm Trooper: 1d100 53
Fearsome Wound: +d to Presence / Willpower checks until end of encounter

Wounds: 13/15
Strain: 10/14

Ranged Defense: 0
Melee Defense: 1
Soak Value: 4
Zabrak * Jedi Knight * Calm * Peacekeeper * Force Sensitive * Friend of the downtrodden * Resistance

Always has: walking stick, "friendly" advice, stimpacks

Suspicion: 2.0

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Dapper Dog
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Dapper Dog » Sun Feb 16, 2020 5:40 am

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The trooper sergeant squealed, "My face... my beautiful face!"
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Neela Takee
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Neela Takee » Sun Feb 16, 2020 5:51 am

Neela ducked into a ruined structure and focused the Force, tossing a massive rubble pillar at the tank! She then lights her crimson lightsaber.

"Will need to remedy that," she said glancing at her blade as the rain poured around her.

OOC: Takes Cover, uses Move to move a Silhouette two structure onto the transport. No real damage but it will not be able to fire without having to move. 1 pip to activate and 1 pip to move it Short to the Transport dealing 1 to it lol. Total damage was 21 reduced to 1.

Neela Move Sil 2 vs. Tank + Destiny: 3eP+1eS+1eC+1eD+3eF 1 success, 2 Light Side, 2 Dark Side
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Sinnya
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Sinnya » Sun Feb 16, 2020 6:21 am

Sinnya drew down on the group facing Sacha, and....

... her blaster rifle bolt flew wide. Kriff!

---
Maneuver: Aim
Action: Attack!
D8MA--Combat round 1, shoot minion group 2 @ medium. GM destiny, upgrade for being Engaged with Sacha. Aim. Player destiny. Custom grip cancels 1 of the 2 setbacks.: 2eP+2eA+2eC+1eS 0 successes
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Forgot the Aim boost: 1eB 0 successes, 1 advantage
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Maneuver 2 (2 Strain): Take cover for Ranged Defense +1

Wounds: 13/13 remaining
Strain: 9/13 remaining

Soak: 3

Ranged def 1, will flip vs incoming attacks.
FD committed to Sense to upgrade first enemy attack difficulty each round.
Last edited by Sinnya on Sun Feb 16, 2020 6:26 am, edited 1 time in total.
Twi'lek | Bankor Native | Half Aznuri, Half Drifter | Wilderness Guide | Scavenger
Equipment: Leather armor, knife, comlink, tribal jewelry, miscellaneous survival gear, (sometimes) blaster rifle
Suspicion 1.7 | Description

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Sinnya
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Sinnya » Sun Feb 16, 2020 6:25 am

I guess 1 setback to next enemy with that 1 Advantage.
Twi'lek | Bankor Native | Half Aznuri, Half Drifter | Wilderness Guide | Scavenger
Equipment: Leather armor, knife, comlink, tribal jewelry, miscellaneous survival gear, (sometimes) blaster rifle
Suspicion 1.7 | Description

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Dapper Dog
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Dapper Dog » Sun Feb 16, 2020 6:46 am

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The Storm troopers try to rally focusing their ire on Qareme trying to remove the Jedi from the field... they are quite effective!

OOC: Sergeant Moved to Short then missed but Disarmed Qareme, using other Advantage for Cover. Troopers #3 hit Qareme for 11 wounds and grant their next ally a Boost!

Sergeant Short vs. Qareme: 2eP+1eA+1eD+1eS+1eB 2 failure, 5 advantage
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Storm troopers vs. Qareme: 1eS 1 failure
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Storm troopers vs. Qareme: 2eP+1eA+2eD+1eS+1eB 2 successes, 1 advantage
ImageImageImageImageImageImageImage
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Dapper Dog
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Dapper Dog » Sun Feb 16, 2020 6:47 am

OOC: Last PC slot.
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Astin Denive
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Astin Denive » Sun Feb 16, 2020 7:01 am

Seeing one of the groups with a missile tube go down from Ru'ni's arrow Astin dashed towards it, figuring the launcher would be his best bet at being able to damage the vehicle.

Action: move to short with group one
Manuever: move to engaged with group one.

Wounds 6/12
Strain 0/14
Human | Wanderer | Gearhead | Easy Going
Suspicion 1.2
Gear: Leather Jacket, Blaster pistol, Tool Kit, Stims, Speeder

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Dapper Dog
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Dapper Dog » Sun Feb 16, 2020 7:11 am

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Storm troopers take aim at Astiun and fire through the rain while the rest of the squad facing Sacha sling their weapons and draw knives and attack but miss!

OOC: Hit Astin for 10 wounds this is an energy blast, players have 1 threat to use. Missed Sacha, get a Threat to use as well.

Storm troopers #4 vs. Astin at Medium + Aim: 3eP+2eB+1eS+2eD 1 success, 1 threat
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Storm troopers #2 vs. Sacha Correct: 1eP+2eA+3eS+2eD 1 failure, 1 threat
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Initiative List

Heroes 3 successes, 4 advantage
Heroes 3 successes, 1 advantage
NPC
Heroes 1 success, 2 advantage
Heroes 1 success, 2 advantage
Heroes 1 success, 2 advantage
NPC
NPC
Heroes 0 successes, 4 advantage
NPC
NPC
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Sacha Ordo
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Sacha Ordo » Sun Feb 16, 2020 7:23 am

Sacha swung and missed, but she was able to at least distract others.

MA 8, Lightsaber vs Group 2, +1S suspicion: 1eP+2eA+1eC+1eD 0 successes, 3 advantage
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+1B to next ally

Wounds: 16/16
Strain: 14/14

Ranged Defense: 2
Melee Defense: 3
Soak: 5
Mandalorian | Armorer | Force Sensitive | Serious | Part-Time Gadfly | Follower of the Way
Suspicion: 1.5
Gear: Toolkit, custom segmented armor, beskar sword, cortosis shield, stimpacks, comlink, glowrod, datapad

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Qareme Torth
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Qareme Torth » Sun Feb 16, 2020 7:38 am

Qareme bit back a cry as she was shot after the sergeant had knocked her saber away. It hurt though! She quickly took out a stim, stimming herself before jumping forward while grabbing her saber, the Sargeant meeting an unfortunate sight of a yellow saber slash across the face once more.


(ooc:
Maneuver to stim
Incidental quickdraw to pick up weapon
2 strain to move back to engagged with Sargeant
Attack!
D8 MA justice event - lightsaber attack! Destiny flip. Sargent again! boost from Sacha setback from weather dapper upgrade (reroll as it was missed): 3eP+1eB+1eS+1eD+1eC 2 successes, 1 threat, 1 Triumph
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11 damage,

(Can I use the triumph to stop the tanks gun from working this turn? Threat is for the DD)

Wounds: 11/15
Strain: 8/14

Ranged Defense: 0
Melee Defense: 1
Soak Value: 4

1 stim used
Zabrak * Jedi Knight * Calm * Peacekeeper * Force Sensitive * Friend of the downtrodden * Resistance

Always has: walking stick, "friendly" advice, stimpacks

Suspicion: 2.0

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Dapper Dog
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Re: [Day 8 - MA] Restorative Justice (Combat Event)

Post by Dapper Dog » Sun Feb 16, 2020 7:47 am

The sergeant is removed from combat!

OOC: That is fine for this round.
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