GM Notes

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Dapper Dog
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Re: GM Notes

Post by Dapper Dog » Fri Feb 14, 2020 7:29 pm

Gain a boost die to activities dealing with the Imperials that are non-combat actions due to the CIS listening post.
Head GM | Darth Chocolate of the Sith | Duelist

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Dapper Dog
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Re: GM Notes

Post by Dapper Dog » Mon Feb 17, 2020 4:18 am

End Game

We are approaching the end, Day 10 will be wrap-up with no rolling and minimal GM interference; I have not decided on goals or what the future brings but there will be a forum setup on Day 9 at some point for character Q and A and GM feedback if you wish to give it.
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Dapper Dog
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Re: GM Notes

Post by Dapper Dog » Tue Feb 18, 2020 11:52 pm

Contribution: This is a score of how much work the Resistance has made in completing their objective of defeating the Empire on Bankor, each event on Day 9 will generate points towards Contribution. Each event will as part of the reward the amount of Contribution it offers to this effort.
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Dapper Dog
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Re: GM Notes

Post by Dapper Dog » Wed Feb 19, 2020 2:42 am

Two of the events will be unlocked 48 hours into Day 9 depending on Contribution.
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Dapper Dog
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Re: GM Notes

Post by Dapper Dog » Wed Feb 19, 2020 3:01 pm

This is the only warning:

If you try and screw over other players in this game you are gone, I don't want you back.

IC conflict is fine, directly screwing them in event or ruining player rewards is a no go, don't do it, it pisses me off.
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Dapper Dog
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Re: GM Notes

Post by Dapper Dog » Wed Feb 19, 2020 9:00 pm

Members of the Resistance get 1200 credits for supplies.

Because crime pays and so should rebellion.
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Re: GM Notes

Post by Dapper Dog » Sat Feb 22, 2020 5:48 am

There will be a five year gap between this game and the next to give time for some growth and change. Players can achieve a major goal over that time.
Head GM | Darth Chocolate of the Sith | Duelist

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