[Day 8 - ME] The Last Supper (Combat Event)

The sprawling worker tenements built in the shadow of the factories and industry that exploit them. Criminals control the streets but make sure not to get to bold lest they be raided by Imperial storm troopers.
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Dapper Dog
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by Dapper Dog » Tue Feb 18, 2020 2:10 am

The goons did not have masks.
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Djanik
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by Djanik » Tue Feb 18, 2020 2:13 am

"Thanks for the hand, Daunt, good climbing."

Djanik wanted to be sure Jabber was still with them, and safely behind him, before approaching the console.

"I can give this a try if you want, otherwise, Daunt can use that sword of his on the door."

(OOC: have 1y2g on mechanics)

-------

Wounds: 5/12
Strain: 8/15
Defense: 0/0
Soak: 3
Stim count: 2/5
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The Disciple
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by The Disciple » Tue Feb 18, 2020 2:24 am

“You have made it this far, well then come in, so we can say hello,” the Disciple said from a speaker by the panel.
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Dove Gray
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by Dove Gray » Tue Feb 18, 2020 2:30 am

"I'd rather we have the option to close the door again, in case we need to cut off pursuers."

Dove stepped up with Djanik to help him.

Hearing the Disciple speak again, it did put her nerves a little on edge.


--------

OOC: Dapper has confirmed we can pull Jabber up so he doesn't suffer strain trying to climb.

No Mechanics or Computers. Can give a Boost to assist.
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by Djanik » Tue Feb 18, 2020 2:41 am

Djanik nodded, and set to work, levering the panel from the wall and pulling out the leads - performing a quick and dirty hotwire that would fail this building if a fire marshall did an inspection.

It also, unfortunately, fused the door shut.

mechanics, destiny with gm destiny, boost, susback: 2eP+1eA+1eC+1eD+1eS 1 failure
ImageImageImageImageImageImage

Missing Boost: 1eB 1 success, 1 advantage
Image

Swearing under his breath, Djanik glanced at Daunt. (1 advantage to notice a good way to open the door quickly with the lightsaber? If not, regain 1 strain)

"I guess it's all you, big guy."

___

Wounds: 5/12
Strain: 8/15
Defense: 0/0
Soak: 3
Stim count: 2/5
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by Dapper Dog » Tue Feb 18, 2020 2:49 am

Image
As he works on the panel electricity courses through the panel into Djanik! The bulkhead slides open revealing the chamber beyond.

Inside the chamber were two pillars directly ahead with ray shielding from ceiling to floor providing a barrier to everything behind it, which included the Disciple. Behind the left pillar is a weequay markswoman and the right pillar had a group of gangsters with blaster rifles and near the door were a group of wookiees wielding axes and blades and they roar with fury! They all have weapons drawn.

OOC: Djanik suffers 10 strain reduced by soak.

The Disciple is at Long but behind the Ray Shielding in the middle of the room which is medium to her and the players, the Markswoman and blaster thugs (4) are at Medium to the team and the wookies (4) are at short range!

The Disciple is Adversary 2 and Defense 1, the Markswoman is Adversary 1, the Blaster Thugs have no defense, while the Wookiees have Melee Defense 1, both the blaster thugs and markswoman have Cover.

The ray shielding blocks a direct path to the Disciple.

Roll Vigilance for Initiative.
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Dove Gray
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by Dove Gray » Tue Feb 18, 2020 2:57 am

"Kriff!" Dove yelped in surprise as she saw Djanik get shocked.

And then when the doors opened there was another "kriff!"



-------------

OOC: Remember, Dapper said we could recover Strain after the previous fight, so don't forgot those rolls, folks.

D8 ME EVENT: The Last Supper Initiative (Vigilance) vs Disciple: 1eP+1eA 1 success, 2 advantage
ImageImage

Ranged/Melee Defense: 2/2
Soak: 4 (+2 Soak vs slugthrowers and physical projectiles)
Wounds (full/remaining): 13/13
Strain (full/reamining): 12/12
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by Jurdak Surt » Tue Feb 18, 2020 2:58 am

Jurdak hefted the rifle a little taken aback by the shocking panel but he assessed the situation and readied himself for battle.

----------------------
D8 vigilance initiative: 2eA 0 successes, 3 advantage
ImageImage

Wounds 2/12
Strain 2/12
Soak 4
Defense 0
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by The Disciple » Tue Feb 18, 2020 3:02 am

The Disciple said, “Kill them, I want Daunt so I can skin him for his treachery.”

“The Crimson Dawn of Bankor are mine.”

OOC: Free Maneuver, grants her allies at Medium a Boost die.

Wookiee Killers Init: 2eA 2 successes, 1 advantage
ImageImage

Gangsters Init: 2eA 0 successes, 2 advantage
ImageImage

The Disciple Init: 2eP+1eA 1 success, 2 advantage, 1 Triumph
ImageImageImage

Markswoman: 3eA 2 successes, 1 advantage
ImageImageImage
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Djanik
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by Djanik » Tue Feb 18, 2020 3:03 am

Partway through his sarcastic comment, Djanik jerked back from the panel, the shock sending him skidding back against the wall, hissing in pain.

(7 strain)

Luckily he kept his cool after the previous fight...

Cool for strain restore: 1eP+2eA 5 successes
ImageImageImage

And as the door slid open, he turned, drawing his weapon.

vigilance for init: 1eP+1eA 1 success, 2 advantage
ImageImage

Wookies.

Oh noooo.

Suddenly he began to wonder if his arms would remain attached to his body today.

___

Wounds: 5/12
Strain: 10/15
Defense: 0/0
Soak: 3
Stim count: 2/5
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by Dapper Dog » Tue Feb 18, 2020 3:08 am

Image
Lyla gripped her killing tools, Chwuq and Siqsa, father had told her they belonged to some Sith Lord a thousand or something years ago but she didn't care… they were good at killing and it sounded like Daunt and the idiots were here… she did enjoy killing time.

She could feel the Disciple below her… the blades hungered for blood… or maybe she hungered for blood and spicy poppers. Mental notes get spicy poppers after killing time.

Maybe she should have gotten them first… no, killing first then snacks. She did love a good surprise entrance.

OOC: Lyla will use a hero slot.

Lyla Init: 2eA+1eP 3 successes, 3 advantage
ImageImageImage
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Daunt
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by Daunt » Tue Feb 18, 2020 3:11 am

Daunt was ready.

OOC: He is ready.

Daunt Initiative: 3eA 2 successes, 4 advantage
ImageImageImage
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by Jabber » Tue Feb 18, 2020 3:14 am

Jabber was kind of ready.

OOC: He is kind of ready.

Jabber Initiative: 2eA 0 successes, 1 advantage
ImageImage
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by Dapper Dog » Tue Feb 18, 2020 3:23 am

The battle begins!

OOC: The Disciple is at Long but behind the Ray Shielding in the middle of the room which is medium to her and the players, the Markswoman and blaster thugs (4) are at Medium to the team and the wookies (4) are at short range!

The Disciple is Adversary 2 and Defense 1, the Markswoman is Adversary 1, the Blaster Thugs have no defense, while the Wookiees have Melee Defense 1, both the blaster thugs and Markswoman have Cover.

The ray shielding blocks a direct path to the Disciple. Using GM Destiny on Round 1 checks.

Initiative

Heroes 3 successes, 3 advantage
Heroes 2 successes, 4 advantage
NPC
NPC
NPC
Heroes 1 success, 2 advantage
Heroes 1 success, 2 advantage
Heroes 0 successes, 3 advantage
NPC
Heroes 0 successes, 1 advantage
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Dove Gray
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by Dove Gray » Tue Feb 18, 2020 3:35 am

Wookies nearby! Kriff. Dove had no interest in letting them get up close.

Luckily, she had brought a surprise for this occassion, and her initial fear was concealed behind a smirk as she pulled out a grenade. With a wink and blowing a kiss at the group of wookies, the little stun bomb went into the center of their group and went off with a bang. Dove brought up a hand to shield her eye from the flare of the light, and rolled into cover.


------

D8 ME EVENT: The Last Supper. Round 1. Grenade the Wookies. +1B Genetically Engineered. +1S Suspicion. Destiny both ways. Short range: 2eP+1eA+1eB+1eC+1eS 3 successes, 1 threat, 1 Triumph
ImageImageImageImageImageImage

11 Strain damage to the Wookie-group
Triumph to activate Blast.
1 Threat for Dapper.

Maneuver: Draw stun-grenade
Action: Throw stun-grenade
Maneuver: Take cover

Ranged/Melee Defense: 3/2
Soak: 4 (+2 Soak vs slugthrowers and physical projectiles)
Wounds (full/remaining): 13/13
Strain (full/reamining): 12/8

EDIT: Included Dapper's use of Strain, clarified I used a Stun grenade, and upgraded my Ranged Defense from Cover.
Last edited by Dove Gray on Tue Feb 18, 2020 3:39 am, edited 3 times in total.
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Gear: Stylish leather-jacket, courier-bag (datapad, commlink, lady-items), lucky blaster, utility belt w/military pouches (stimpacks), bracelet.

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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by Dapper Dog » Tue Feb 18, 2020 3:37 am

The explosion kicked up dust and debris, some of it pelting Dove.

OOC: Suffer 1 strain, the wookiees are knocked out.
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by Jurdak Surt » Tue Feb 18, 2020 3:52 am

Dak saw the wookies go down and he dropped the heavy blaster and drew his own rifle. He took aim at the markswoman and connected the chaos working to their favor and Dak feeling in his element.

------------------------
Incidental to drop heavy blaster
Maneuver to draw original blaster
Maneuver aim 2 strain
Action shoot markswoman

D8 last supper average ranged heavy vs markswoman aim upgrade set back from defense and damage: 4eP+1eA+1eB+2eC+2eS 3 successes, 2 advantage
ImageImageImageImageImageImageImageImageImageImage

16 damage with pierce 2 at the markswoman

Use advantage to recover one strain and boost next ally

Wounds 2/12
Strain 3/12
Soak 4
Defense 0
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by Dapper Dog » Tue Feb 18, 2020 4:04 am

The Weequay gritted her teeth and then braced herself as she used a stim and then took aim at Jurdak and fired! The Gangsters aim at Dove and fire!

OOC: She takes 14, ouch she stimpacks for 5 and then 2 strain to True Aim 1 on Jurdak. 16 wounds dealt and a Critical Injury dealt as Superior weapon from the Disruptor Rifle, gangsters missed get 4 Threat.

Weequay Markswoman + True Aim vs Jurdak! Destiny used for Markswoman: 4eP+2eB+2eD 5 successes, 1 advantage
ImageImageImageImageImageImageImageImage

Critical Injury +70: 1d100+70 118 - Blinded Upgrade the difficulty of all checks twice Upgrade the difficulty of Perception or Vigilance checks three times.

Gangster vs. Dove Autofire + Aim: 3eP+1eB+3eS+3eD 0 successes, 4 threat
ImageImageImageImageImageImageImageImageImageImage
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by The Disciple » Tue Feb 18, 2020 4:07 am

The Disciple said to herself, "The Crimson Dawn will give me strength."

She then injected a stim that enhanced her strength and speed as her eyes go blood red.

OOC: Takes a custom Stim increase Strength and Agility by 1 and reduce Cunning and Intellect by 1.
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by Dove Gray » Tue Feb 18, 2020 4:21 am

Dapper Dog wrote:
Tue Feb 18, 2020 4:04 am
Gangster vs. Dove Autofire + Aim: 3eP+1eB+3eS+3eD 0 successes, 4 threat
ImageImageImageImageImageImageImageImageImageImage
OOC: 2 Threats Boosts Djanik, 1 Threat gives them 1 Strain, and 1 Threat removes their Cover.
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by Jurdak Surt » Tue Feb 18, 2020 4:22 am

The bolt ripped through Jurdak and blackness overtook him.

--------------

D8 crit +10 from previous crit: 1d100+10 109

Horrific injury crit: 1d10 9 -presence 1 lower until healed

Wounds 14/12
Strain 3/12
Soak 4
Defense 0
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by Dapper Dog » Tue Feb 18, 2020 4:25 am

Initiative

Heroes 3 successes, 3 advantage
Heroes 2 successes, 4 advantage
NPC
NPC
NPC
Heroes 1 success, 2 advantage
Heroes 1 success, 2 advantage
Heroes 0 successes, 3 advantage
Heroes 0 successes, 1 advantage
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by Djanik » Tue Feb 18, 2020 4:26 am

Djanik stepped into the room, dropping to one knee and bracing his arm as he aimed down the sights of his blaster pistol toward the sniper. (Aim)

Then he gently squeezed, and an indigo blast ripped across the room, snapping into his target with a harsh bark of discharging energy.

Shot at markswoman, GM destiny vs player destiny, aim boost, threat boost, accurate boost, -1 setback from custom grip, medium range, cover setback: 2eP+2eA+3eB+2eC+1eS 7 successes, 2 threat
ImageImageImageImageImageImageImageImageImageImage

(13 damage, 1 threat after superior trait)

He could only hope that would take that particular enemy out of the fight. Then he grabbed a stim from his belt, tossing it to Jabber, "Get him up!" (2 strain)

___

Wounds: 5/12
Strain: 12/15
Defense: 0/0
Soak: 3
Stim count: 2/5
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by Dapper Dog » Tue Feb 18, 2020 4:32 am

The weequay is taken out!
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Re: [Day 8 - ME] The Last Supper (Combat Event)

Post by Dapper Dog » Tue Feb 18, 2020 4:33 am

The Gangsters scramble to cover as the markswoman goes down.

OOC: Threat used for Cover.
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