D9 Joint Operations planning thread

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Sinnya
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D9 Joint Operations planning thread

Post by Sinnya » Wed Feb 19, 2020 5:38 am

Figured one of these might be useful?

Things Sinn is probably better at than average that might make sense here: coordination, survival, perception, deception, driving, presence stuff (moderately)

4 agility, so maybe save her agility-based stuff for the harder rolls.

In theory if we succeed at checks 1-7, we don’t need to worry about the last three at Daunting...
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Dove Gray
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Re: D9 Joint Operations planning thread

Post by Dove Gray » Wed Feb 19, 2020 5:42 am

Dove has the following: Brawn 2, Agility 3, Intellect 2, Cunning 3, Willpower 2, Presence 3
Athletics (Brawn) 1eP+1eA
Brawl (Brawn) 2eP
Charm (Presence) 1eP+2eA
Cool (Presence) 1eP+2eA
Deception (Cunning) 1eP+2eA
Leadership (Presence) 1eP+2eA
Discipline (Willpower) 1eP+1eA
Perception (Cunning) 1eP+2eA
Ranged: Heavy (Agility) 1eP+2eA
Ranged: Light (Agility) 1eP+2eA
Skulduggery (Cunning) 1eP+2eA
Streetwise (Cunning) 1eP+2eA
Vigilance (Willpower) 1eP+1eA

Can use Bought Info on a Knowledge roll if nescessary (paying 50 credits per rank of Difficulty to pass with 1 Success).
Can strain for +1 Boost on all Brawn and Agility rolls.
Removes 1 Setback on all Streetwise and Underworld checks. Removes 1 Setback on Computers and Skulduggery to open doors or disabling security devices.

Has Soak 4 (6 against slugthrowers and physical projectiles), so she can soak some damage if need be.

EDIT: Also, is my first Heist event. :D *clings to Jennah and Jabber who are seasoned Heisters*
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Jenna Karath
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Re: D9 Joint Operations planning thread

Post by Jenna Karath » Wed Feb 19, 2020 5:44 am

Remember to use Heist Rolls before we reach Dauntiny, if needed, as we cannot rely on them for the Daunting rolls.

Jenna is mostly 3's, with Willpower and Brawn as an exception. As well, if you look at thief in the Book, she's got at least a 1 in every one of those skills. Athletics, Cool being her extras. Stealth and Skullduggery are her best, at 2 Ranks, with Vigilance a close second as it has 2 ranks but only 2 stat as well.

Edit: Heisting is fun! I've mostly done them as creating the scene primarily and tossing in the skills I feel most make sense to move the scene forward. Seems the least.. hectic, and fun way to do it!
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Sinnya
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Re: D9 Joint Operations planning thread

Post by Sinnya » Wed Feb 19, 2020 6:34 am

Oh, also, gear: thermal cloak and other small survival kit items, climbing gear, electro-snare, explorer's knife, rifle.
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Jenna Karath
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Re: D9 Joint Operations planning thread

Post by Jenna Karath » Wed Feb 19, 2020 6:42 am

Lemme grab my list:

Backpack [50 Credits]
Binders [25 Credits]
Comm-Link (Handheld) [25 Credits]
Datapad [75 Credits, Encumbrance 1, Rarity 1]
Disguise Kit [100 Credits, Encumbrance 2, Rarity 4]
False Credentials: [800 Credits, Rarity 7, Restricted]
Nose Plugs (Clean breathing) [25 Credits, Encum 1]
Rebreather (Underwater) [25 Credits, Encum 1]
Slicer Gear [500 Credits, Encumbrance 2, Rarity 4]
Thermal Cloak [200, 2 Encumbrance, 1 Rarity]

I also have this, but I doubt she'd carry that around, but this is a Op so it could make sense too.

"Hail" Comm Jammer [400 Credits, 4 Encumbrance, 3 Rarity]
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Jenna Karath
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Re: D9 Joint Operations planning thread

Post by Jenna Karath » Wed Feb 19, 2020 6:46 am

Oh, in addition, I didn't spend Destiny on the Battle Thread for the sole purpose of being able to double up here.
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Dove Gray
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Re: D9 Joint Operations planning thread

Post by Dove Gray » Wed Feb 19, 2020 6:59 am

So plan seems to be that Sinnya and Jabber take the stinky route, Dove takes the front-route to bluff her way in, and Jennah takes the Spiderman route?
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Jenna Karath
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Re: D9 Joint Operations planning thread

Post by Jenna Karath » Wed Feb 19, 2020 7:04 am

Gives us a nice couple uses of rolls :D

And yea, seems to be the case!

Won't be.. climb, climbing, but I'll find my way! Probably gonna make use of Coordination somehow.
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Sinnya
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Re: D9 Joint Operations planning thread

Post by Sinnya » Wed Feb 19, 2020 7:18 am

Hmm.

I have climbing gear? Would that give you a boost?

(Sinn has 4g for coordination, but also lots of other Agility things she could roll)
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Jenna Karath
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Re: D9 Joint Operations planning thread

Post by Jenna Karath » Wed Feb 19, 2020 7:23 am

I've got 1eP +2eA, (reverse those values with Destiny added)I thought about it but I think climbing gear is specifically climbing which I always forget is in the forte of Athletics (which I do have) but my Brawn score is lower.

Probably do some.. tight rope walking, sorta style. I winged it prior as a "scooting along an edge to the window" being the hard thing.
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Vaya Mer'darrow
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Re: D9 Joint Operations planning thread

Post by Vaya Mer'darrow » Wed Feb 19, 2020 6:14 pm

I'll go with Sinnya through the sewers!

My rolls are:

Lore and Xenology 2y2g and remove 2 setbacks, plus can burn strain for boosts with Neural Charm
Streetwise 2y2g
Every other knowledge 1y3g and remove 2 setbacks, plus can burn strain for boosts with Neural Charm
Computers 1y3g, and if it's decrypting reduce the difficulty by 1 and remove a setback
Perception 1y3g
All other cunning and Intellect 4g.

Potentially useful gear: ascension gun, climbing gear, infrabinocs(see in dark, through walls), various parts of the crash pack (cloak, respirators, etc).
Last edited by Vaya Mer'darrow on Wed Feb 19, 2020 6:25 pm, edited 1 time in total.
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Vaya Mer'darrow
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Re: D9 Joint Operations planning thread

Post by Vaya Mer'darrow » Wed Feb 19, 2020 6:21 pm

Also the sewer team is team Druk (which is apparently yet another space bowdlerization for feces). I suggest Dove at the door and Jenna on the roof make up cool team names for their teams of one, also. :D
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Jenna Karath
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Re: D9 Joint Operations planning thread

Post by Jenna Karath » Wed Feb 19, 2020 7:49 pm

Shall I use a Heist Success?

Day 9, EN | Heist: JOitD - Coordination @ Average, Player Destiny, Imp Presence: 2eP+1eA+2eD+1eS 0 successes
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Dove Gray
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Re: D9 Joint Operations planning thread

Post by Dove Gray » Wed Feb 19, 2020 7:52 pm

I'd say yes.
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Jenna Karath
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Re: D9 Joint Operations planning thread

Post by Jenna Karath » Wed Feb 19, 2020 7:56 pm

I think it's best too, better to use it now when a low roll got goofed, so, having just kicked it off:
Please make note of this post, I will be updating it over the course of the Heist to keep things easy to track.

Success' Needed: 9/7 (Includes Sinnya) SUCCEEDED
Rolls Made: 9/10

Heist Success' Used: 1/2

::Setback on All Rolls due to Imperial Presence::
- - - - Boost from CIS - - - -
- - - - Boost from Dredgen and Team - - - -

Roll 1: Coordination
Day 9, EN | Heist: JOitD - Coordination @ Average, Player Destiny, Imp Presence: 2eP+1eA+2eD+1eS 0 successes
ImageImageImageImageImageImage

Roll 2: Survival
D9 EN Heist!-- roll #2, Survival average->Hard to find a safe trail thru the sewer. Setback imp. presence canceled by Planet Mapper, rain setback canceled by cloak.: 2eP+1eA+1eB+3eD 3 failures, 3 advantage
ImageImageImageImageImageImageImage

Roll 3: Charm
D9 EN HEIST: Charm/Presence to flirt my way in. +1B from Sinnya, +1B from CIS Listening Post. +1S from Imperials. Average: 1eP+2eA+2eB+2eD+1eS 2 successes, 1 threat
ImageImageImageImageImageImageImageImage

Roll 4: Knowledge(Lore)
D9EN Heist Roll #4 (Hard, Knowledge Lore, setbacks removed with Researcher, 3 boosts from CIS, Dredgen, gear, 3 boosts for 3 strain from charm)): 2eP+2eA+6eB+3eD 1 success, 1 threat
ImageImageImageImageImageImageImageImageImageImageImageImageImage

Roll 5: Perception
D9 EN Heist!-- roll #5, Perception hard, Imps setback, 3x boost from CIS+Dredgen+Uncanny Senses: 1eP+2eA+3eB+3eD+1eS 3 successes, 1 Triumph
ImageImageImageImageImageImageImageImageImageImage

Roll 6: Deception
D9 EN HEIST: Deception/Cunning to trick some guards. +1B from CIS Listening Post, +1B from Dredgen being a pro. +1S Imperials. Destiny upgrade. Hard now!: 2eP+1eA+2eB+3eD+1eS 2 successes, 3 advantage
ImageImageImageImageImageImageImageImageImage

Roll 7: Knowledge Warfare
D9EN Heist Roll #7 (Hard, Knowledge Warfare, setbacks removed with Researcher, 3 boosts from CIS, Dredgen, dove, 1 boosts for 1 strain from charm): 1eP+3eA+4eB+3eD 2 successes, 3 advantage
ImageImageImageImageImageImageImageImageImageImageImage

Roll 8: Skullduggery
Day 9, EN | Heist: JOitD - Skullduggery @ Hard (Bonus from Password), Bypass Security (Imp Presence), Player Destiny, Vaya Support, CIS Support, Dredgen Support: 3eP+3eB+3eD 0 successes, 2 advantage
ImageImageImageImageImageImageImageImageImage

[Note: Vaya bonus offers 1 Triumph, 2 Advantage, and 1 Boost making the above roll a Success.]

Roll 9: Stealth
Day 9, EN | Heist: JOitD - Stealth @ Daunting , Prev Roll Boost to Self, CIS Support, Dredgen Support: 2eP+1eA+3eB+4eD+1eS 3 failures, 3 advantage
ImageImageImageImageImageImageImageImageImageImageImage

BLACKLISTED SKILLS: Coordination || Survival || Charm || Knowledge(Lore) || Perception || Deception || Knowledge(Warfare) || Stealth || Skullduggery ||
Last edited by Jenna Karath on Thu Feb 20, 2020 4:53 am, edited 13 times in total.
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Dove Gray
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Re: D9 Joint Operations planning thread

Post by Dove Gray » Wed Feb 19, 2020 7:57 pm

That means increased Difficulty on all the next rolls, right?
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Jenna Karath
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Re: D9 Joint Operations planning thread

Post by Jenna Karath » Wed Feb 19, 2020 7:57 pm

Just the next one, not all.
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Re: D9 Joint Operations planning thread

Post by Dapper Dog » Wed Feb 19, 2020 7:57 pm

Dove Gray wrote:
Wed Feb 19, 2020 7:57 pm
That means increased Difficulty on all the next rolls, right?
Yes.
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Dove Gray
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Re: D9 Joint Operations planning thread

Post by Dove Gray » Wed Feb 19, 2020 8:07 pm

So next roll is at Hard, who wants to bite the bullet? :D
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Jenna Karath
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Re: D9 Joint Operations planning thread

Post by Jenna Karath » Wed Feb 19, 2020 8:11 pm

Dapper Dog wrote:
Wed Feb 19, 2020 7:57 pm
Dove Gray wrote:
Wed Feb 19, 2020 7:57 pm
That means increased Difficulty on all the next rolls, right?
Yes.
I just want to clarify, as I feel there may have been a slight error.

All the next rolls or just the one?
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Sinnya
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Re: D9 Joint Operations planning thread

Post by Sinnya » Wed Feb 19, 2020 8:11 pm

Hmm, picking a safe (mostly) dry route through the sewer might be the most logical place for a Survival check... (yygb)

Also, it should be just the one roll. So we have next one at hard, roll 3 back to average, then roll 4 is hard by default.
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Dove Gray
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Re: D9 Joint Operations planning thread

Post by Dove Gray » Wed Feb 19, 2020 8:13 pm

Heist rules from what I could see said "next roll".
Certain events are heist events these have an additional rule, each player may once during the event after the roll is made may do the following; they can turn a failure into a success by explaining how they planned for this eventuality but by doing so they increase the difficulty of the next roll by 1 for the next player.
And go for the roll if you wanna, Auntie Sinn-Sinn!
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Jenna Karath
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Re: D9 Joint Operations planning thread

Post by Jenna Karath » Wed Feb 19, 2020 8:13 pm

Yea, just the wording of the question here with the answer made me have to wonder!
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Sinnya
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Re: D9 Joint Operations planning thread

Post by Sinnya » Wed Feb 19, 2020 8:21 pm

Argh!

D9 EN Heist!-- roll #2, Survival average->Hard to find a safe trail thru the sewer. Setback imp. presence canceled by Planet Mapper, rain setback canceled by cloak.: 2eP+1eA+1eB+3eD 3 failures, 3 advantage
ImageImageImageImageImageImageImage

Blow the second Heist success or not? And how to spend those Advantages?

Edit:

right, can't use 2 Heists in a row :(

Boost to whomever goes next, though!
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Dove Gray
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Re: D9 Joint Operations planning thread

Post by Dove Gray » Wed Feb 19, 2020 8:37 pm

Advantages Boosts next roller or allows Sinnya to try the Survival again?
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