Does this apply to force powers bought at character creation, or only during play?Jedi trained may benefit from the one time bonus of the Mentor bonus for a basic Force power reducing it by 5 to a minimum of 5.
GM Questions
- Verse Aura
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GM Questions
Since I had a question, I thought I might as well get this thread started.
Mirialan | Jedi Knight | Force Sensitive | Reckless | Oblivious
Suspicion: 2.2 | Theme
"I don't like bragging, but I'm the best at being the worst."
Suspicion: 2.2 | Theme
"I don't like bragging, but I'm the best at being the worst."
- Dapper Dog
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Re: GM Questions
Bought at Creation, you only get one use of it.
Head GM | Darth Chocolate of the Sith | Duelist
- Qareme Torth
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Re: GM Questions
Do we need to put our suspicion in our signatures?
Zabrak * Jedi Knight * Calm * Peacekeeper * Force Sensitive * Friend of the downtrodden * Resistance
Always has: walking stick, "friendly" advice, stimpacks
Suspicion: 2.0
Always has: walking stick, "friendly" advice, stimpacks
Suspicion: 2.0
- Venator Praedae
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Re: GM Questions
Guess I should ask this here for everyone's benefit.
Has the Great Purge happened?
Has the Great Purge happened?
- Juri Saizesh
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Re: GM Questions
I'm assuming in reference to the Mandalorian great purge, no. That occurs sometime after Bo Katan received the Darksaber, and that is 1 BBY. We are 12BBYVenator Praedae wrote: ↑Tue Jan 14, 2020 10:57 pmGuess I should ask this here for everyone's benefit.
Has the Great Purge happened?
Witchy Woman - "Doctor" - Dathomiri - Confident
Carries: Witch's Overcoat, small knife, medkit, a necklace with an iridescent green gem, a noticeable hairpin with two fearsome serpents in her hair, Earrings, three noticeable Starburst pins on her lapel
Wilderness: Backpack, Climbing Gear, Slugthrower Rifle, Scanner Goggles
Suspicion: 2
Carries: Witch's Overcoat, small knife, medkit, a necklace with an iridescent green gem, a noticeable hairpin with two fearsome serpents in her hair, Earrings, three noticeable Starburst pins on her lapel
Wilderness: Backpack, Climbing Gear, Slugthrower Rifle, Scanner Goggles
Suspicion: 2
- Dapper Dog
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Re: GM Questions
I have no idea I am glad someone knows.
Head GM | Darth Chocolate of the Sith | Duelist
- Fathynyu Kurrek
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Re: GM Questions
I believe order 66 took place in 19 BBY and this is 4 years after that, we're probably in 15 BBY.
Goes by 'Floats'| Friendly Neighborhood Boat Mechanic | Southern Draaaawl| No guns but flexes these guns
Suspicion: I'm a marked boat mechanic!| Theme: Mourning Ritual - Bad Moon Rising
“Howdy Y'all!”
Suspicion: I'm a marked boat mechanic!| Theme: Mourning Ritual - Bad Moon Rising
“Howdy Y'all!”
- Venator Praedae
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Re: GM Questions
Thanks everyone. That helps quite a bit.
- Jurdak Surt
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Re: GM Questions
Have people climbed to the bottom of the wound? Would such a thing be possible to attempt?
Cathar * Survivalist * Spy Guy * Friendly dude * Marksman * Catharese
Suspicion: .0 Theme
"Once you've seen the worst the galaxy has to offer everything else is pretty good by comparison."
Suspicion: .0 Theme
"Once you've seen the worst the galaxy has to offer everything else is pretty good by comparison."
- Dapper Dog
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Re: GM Questions
At some point probably, but you are more than welcome to try.Jurdak Surt wrote: ↑Thu Jan 16, 2020 1:51 amHave people climbed to the bottom of the wound? Would such a thing be possible to attempt?
Head GM | Darth Chocolate of the Sith | Duelist
- Qareme Torth
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Re: GM Questions
Think this got missed
Zabrak * Jedi Knight * Calm * Peacekeeper * Force Sensitive * Friend of the downtrodden * Resistance
Always has: walking stick, "friendly" advice, stimpacks
Suspicion: 2.0
Always has: walking stick, "friendly" advice, stimpacks
Suspicion: 2.0
- Dapper Dog
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- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Questions
Yeah that should be something to put in the signature.
Head GM | Darth Chocolate of the Sith | Duelist
- Qareme Torth
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- Joined: Mon Jan 13, 2020 1:20 am
Re: GM Questions
Will heist events have specific player rolling orders? Or random orders? Just thinking a situation where someone is midway through doing their rolls and someone has posted just before they finish doing this, meaning all previous rolls were suddenly obsolete.Certain events are heist events these have an additional rule, each player may once during the event after the roll is made may do the following; they can turn a failure into a success by explaining how they planned for this eventuality but by doing so they increase the difficulty of the next roll by 1 for the next player.
Zabrak * Jedi Knight * Calm * Peacekeeper * Force Sensitive * Friend of the downtrodden * Resistance
Always has: walking stick, "friendly" advice, stimpacks
Suspicion: 2.0
Always has: walking stick, "friendly" advice, stimpacks
Suspicion: 2.0
- Dapper Dog
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Re: GM Questions
It will probably be advised for players to do some planning before rolls but not required. If such happens just PM me and we can work it out.
Head GM | Darth Chocolate of the Sith | Duelist
- Juri Saizesh
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Re: GM Questions
Will there be areas that feel heavy with the Force? Not necessarily vergences, but places teeming with life (or even the stark absence that leads to the dark side?)
Witchy Woman - "Doctor" - Dathomiri - Confident
Carries: Witch's Overcoat, small knife, medkit, a necklace with an iridescent green gem, a noticeable hairpin with two fearsome serpents in her hair, Earrings, three noticeable Starburst pins on her lapel
Wilderness: Backpack, Climbing Gear, Slugthrower Rifle, Scanner Goggles
Suspicion: 2
Carries: Witch's Overcoat, small knife, medkit, a necklace with an iridescent green gem, a noticeable hairpin with two fearsome serpents in her hair, Earrings, three noticeable Starburst pins on her lapel
Wilderness: Backpack, Climbing Gear, Slugthrower Rifle, Scanner Goggles
Suspicion: 2
- Dapper Dog
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Re: GM Questions
I mean that is a possibility with so many Force Users.Juri Saizesh wrote: ↑Fri Jan 17, 2020 11:38 pmWill there be areas that feel heavy with the Force? Not necessarily vergences, but places teeming with life (or even the stark absence that leads to the dark side?)
Head GM | Darth Chocolate of the Sith | Duelist
Re: GM Questions
Can we roll pocket money now?
Can we pre-buy anything with them?
Can we pre-buy anything with them?
Zabrak * Warrior * Nightbrother * Tall & Swole * Suspicion: 1.1
Chitin Armour, Zhaboka, Gloves, Stims, One Thing More
"My body is ready."
Chitin Armour, Zhaboka, Gloves, Stims, One Thing More
"My body is ready."
- Dapper Dog
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Re: GM Questions
Yes you can roll pocket money, but lets save any purchases with it for in play.
Head GM | Darth Chocolate of the Sith | Duelist
- Juri Saizesh
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Re: GM Questions
Is the 1d100 session pocket money on top of, or replacing, the 1d100 credits rolled at character creation (pg. 107 Force and Destiny CRB)?
Witchy Woman - "Doctor" - Dathomiri - Confident
Carries: Witch's Overcoat, small knife, medkit, a necklace with an iridescent green gem, a noticeable hairpin with two fearsome serpents in her hair, Earrings, three noticeable Starburst pins on her lapel
Wilderness: Backpack, Climbing Gear, Slugthrower Rifle, Scanner Goggles
Suspicion: 2
Carries: Witch's Overcoat, small knife, medkit, a necklace with an iridescent green gem, a noticeable hairpin with two fearsome serpents in her hair, Earrings, three noticeable Starburst pins on her lapel
Wilderness: Backpack, Climbing Gear, Slugthrower Rifle, Scanner Goggles
Suspicion: 2
- Dapper Dog
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- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Questions
It's the same, so if you rolled it already no need to do so again until session 2.
Head GM | Darth Chocolate of the Sith | Duelist
- Juri Saizesh
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- Joined: Sun Jan 12, 2020 9:27 pm
Re: GM Questions
Regarding crafting and rarity caps - those will affect the ability to track down the items needed to craft ?(i.e. water of life has a rarity of 10. To be able to craft it, I'd either have to find a way to reduce the rarity of it to 7 minimum via talents, or make it a quest/plot point?)
Witchy Woman - "Doctor" - Dathomiri - Confident
Carries: Witch's Overcoat, small knife, medkit, a necklace with an iridescent green gem, a noticeable hairpin with two fearsome serpents in her hair, Earrings, three noticeable Starburst pins on her lapel
Wilderness: Backpack, Climbing Gear, Slugthrower Rifle, Scanner Goggles
Suspicion: 2
Carries: Witch's Overcoat, small knife, medkit, a necklace with an iridescent green gem, a noticeable hairpin with two fearsome serpents in her hair, Earrings, three noticeable Starburst pins on her lapel
Wilderness: Backpack, Climbing Gear, Slugthrower Rifle, Scanner Goggles
Suspicion: 2
- Dapper Dog
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- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Questions
Probably, yes, or it might not be available.Juri Saizesh wrote: ↑Sun Jan 19, 2020 11:12 pmRegarding crafting and rarity caps - those will affect the ability to track down the items needed to craft ?(i.e. water of life has a rarity of 10. To be able to craft it, I'd either have to find a way to reduce the rarity of it to 7 minimum via talents, or make it a quest/plot point?)
Head GM | Darth Chocolate of the Sith | Duelist
- Juri Saizesh
- Posts: 535
- Joined: Sun Jan 12, 2020 9:27 pm
Re: GM Questions
Question regarding travel times and interactions with the Outdoorsman talent. The last part of the talent says "overland travel times are reduced by half."
Obviously this would apply on the planet itself only, but, does this mean I can essentially travel instantly between regions instead of taking the timeslot to travel?
Obviously this would apply on the planet itself only, but, does this mean I can essentially travel instantly between regions instead of taking the timeslot to travel?
Witchy Woman - "Doctor" - Dathomiri - Confident
Carries: Witch's Overcoat, small knife, medkit, a necklace with an iridescent green gem, a noticeable hairpin with two fearsome serpents in her hair, Earrings, three noticeable Starburst pins on her lapel
Wilderness: Backpack, Climbing Gear, Slugthrower Rifle, Scanner Goggles
Suspicion: 2
Carries: Witch's Overcoat, small knife, medkit, a necklace with an iridescent green gem, a noticeable hairpin with two fearsome serpents in her hair, Earrings, three noticeable Starburst pins on her lapel
Wilderness: Backpack, Climbing Gear, Slugthrower Rifle, Scanner Goggles
Suspicion: 2
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
Re: GM Questions
If you have the Talent you can ignore the time slot penalty for yourself or a group you are with while traveling planetside.Juri Saizesh wrote: ↑Sun Jan 19, 2020 11:59 pmQuestion regarding travel times and interactions with the Outdoorsman talent. The last part of the talent says "overland travel times are reduced by half."
Obviously this would apply on the planet itself only, but, does this mean I can essentially travel instantly between regions instead of taking the timeslot to travel?
Head GM | Darth Chocolate of the Sith | Duelist
Re: GM Questions
Is there a place where fine music can be heard/performed? A cantina or something?
Arkanian Off-Shoot | Former CIS Spy | Engineered Assassin | Resistance Intel | Hard-Boiled | Femme Fatale
Suspicion: Rebel Scum (1.3) | Theme (post-game): Closer | Profile
Gear: Stylish leather-jacket, courier-bag (datapad, commlink, lady-items), lucky blaster, utility belt w/military pouches (stimpacks), bracelet.
“Should I say it like a spy? "Target eliminated."”
Suspicion: Rebel Scum (1.3) | Theme (post-game): Closer | Profile
Gear: Stylish leather-jacket, courier-bag (datapad, commlink, lady-items), lucky blaster, utility belt w/military pouches (stimpacks), bracelet.
“Should I say it like a spy? "Target eliminated."”