Museum Heist Coordination
- Vaya Mer'darrow
- Posts: 817
- Joined: Wed Jan 15, 2020 3:10 am
Museum Heist Coordination
I was not at the initial meeting, so I will yield if it's otherwise full up, but I'm interested!
Event thread: viewtopic.php?f=27&t=624
Event thread: viewtopic.php?f=27&t=624
~Human (er, Balosar) | Antiquarian (whatever that means) (probably something sketchy) | Keen eye, sharp tongue | Dressed for fieldwork
Usually carrying: banal clothing, comlink, ascension gun, (concealed carry?) | In action: also A/KT tracker vest, infrabinoculars
Profile | Suspicion: 1.7
Usually carrying: banal clothing, comlink, ascension gun, (concealed carry?) | In action: also A/KT tracker vest, infrabinoculars
Profile | Suspicion: 1.7
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
- Bowze Coppa
- Posts: 856
- Joined: Sun Jan 12, 2020 10:03 pm
Re: Museum Heist Coordination
I am there
Wanted Nemoidian / CIS general / Coalition of Insurgent Systems / still pays his taxes on time / Suspicion: 1.6
- Jenna Karath
- Posts: 851
- Joined: Mon Jan 13, 2020 1:27 am
Re: Museum Heist Coordination
Tagging, no real plans of yet. Figure we can largely just wing it more or less like last time and plan more as we go through.
Human | Shrouded History | Coruscant Native | Disguised Street Rat Accent |
Suspicion: 1.7 *Theme*
♠Description♣
Suspicion: 1.7 *Theme*
♠Description♣
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
Re: Museum Heist Coordination
As before I leave it to the players to make the approach and decide when to roll.
Head GM | Darth Chocolate of the Sith | Duelist
- Bowze Coppa
- Posts: 856
- Joined: Sun Jan 12, 2020 10:03 pm
Re: Museum Heist Coordination
jesus, I have 3 setbacks on all rolls
Wanted Nemoidian / CIS general / Coalition of Insurgent Systems / still pays his taxes on time / Suspicion: 1.6
- Dapper Dog
- Posts: 4211
- Joined: Sat Dec 07, 2019 8:30 am
- Bowze Coppa
- Posts: 856
- Joined: Sun Jan 12, 2020 10:03 pm
Re: Museum Heist Coordination
my best skills are computers and knowledge warfare 2g, 2y, 3s then cool 1g 2y 3s
Wanted Nemoidian / CIS general / Coalition of Insurgent Systems / still pays his taxes on time / Suspicion: 1.6
Re: Museum Heist Coordination
I am decent at anything Brawn, so for civilian rolls Athletics 1y3-4g/1F, then Resilience.
Coordination is 1y2a, as is Discipline.
Coordination is 1y2a, as is Discipline.
Zabrak * Warrior * Nightbrother * Tall & Swole * Suspicion: 1.1
Chitin Armour, Zhaboka, Gloves, Stims, One Thing More
"My body is ready."
Chitin Armour, Zhaboka, Gloves, Stims, One Thing More
"My body is ready."
Re: Museum Heist Coordination
If there is no 5th, I can pitch in with agility 4 rolls.
Otherwise I'm int 3, presence 3.
Otherwise I'm int 3, presence 3.
- Jenna Karath
- Posts: 851
- Joined: Mon Jan 13, 2020 1:27 am
Re: Museum Heist Coordination
I believe Jardak wanted in, on account of him and Daunt claiming in as a pair.
Human | Shrouded History | Coruscant Native | Disguised Street Rat Accent |
Suspicion: 1.7 *Theme*
♠Description♣
Suspicion: 1.7 *Theme*
♠Description♣
Re: Museum Heist Coordination
My best are Streetwise, Skullduggery, Negotiation
Jawa | Smuggler (Gunslinger) | Lt. Jabber of the Coalition of Insurgent Systems (not that CIS, we swear!) | Say Utini again, I dare you, I double dare you motherkriffer
Suspicion: 1.3
Suspicion: 1.3
Re: Museum Heist Coordination
Well, he joined the other thread, so he can't be here?
- Jenna Karath
- Posts: 851
- Joined: Mon Jan 13, 2020 1:27 am
Re: Museum Heist Coordination
Ah, then that is so!
Sorry, all I'm aware of is the previous days thread. Beyond that, I'm yet clueless.
Sorry, all I'm aware of is the previous days thread. Beyond that, I'm yet clueless.
Human | Shrouded History | Coruscant Native | Disguised Street Rat Accent |
Suspicion: 1.7 *Theme*
♠Description♣
Suspicion: 1.7 *Theme*
♠Description♣
Re: Museum Heist Coordination
Don't worry, I'm also clueless!
- Jenna Karath
- Posts: 851
- Joined: Mon Jan 13, 2020 1:27 am
Re: Museum Heist Coordination
I had an idea that I could steal some of the first two rolls, the average ones, as my Stats have less.. range than y'all, I've got three dice going into anything.
Figure I might take like, Skullduggery and Stealth, so I can get into the security room and give constant updates to help get people into position/avoid guards/etc.
Though, that's also playing on my optimal. Honestly, I feel like the first heist worked together with us loosely trying in toward the same direction and then just figuring it out as we went.
Figure I might take like, Skullduggery and Stealth, so I can get into the security room and give constant updates to help get people into position/avoid guards/etc.
Though, that's also playing on my optimal. Honestly, I feel like the first heist worked together with us loosely trying in toward the same direction and then just figuring it out as we went.
Human | Shrouded History | Coruscant Native | Disguised Street Rat Accent |
Suspicion: 1.7 *Theme*
♠Description♣
Suspicion: 1.7 *Theme*
♠Description♣
- Bowze Coppa
- Posts: 856
- Joined: Sun Jan 12, 2020 10:03 pm
Re: Museum Heist Coordination
yeah stealth and skullduggery to plug me in the systems where I can hack the surveillance and watch patrols
Wanted Nemoidian / CIS general / Coalition of Insurgent Systems / still pays his taxes on time / Suspicion: 1.6
- Jenna Karath
- Posts: 851
- Joined: Mon Jan 13, 2020 1:27 am
Re: Museum Heist Coordination
Added, maybe stealthy cut out the Imperials extra security from the system nice and smooth-like.
Human | Shrouded History | Coruscant Native | Disguised Street Rat Accent |
Suspicion: 1.7 *Theme*
♠Description♣
Suspicion: 1.7 *Theme*
♠Description♣
Re: Museum Heist Coordination
Just tell me what I should roll - if I'm not doing stealth, I probably should stay on a skill I somewhat know.
I have agi 4, but almost no skills applicable from that trait. Apart form that, I have leadership, cool,mechanics...
I have agi 4, but almost no skills applicable from that trait. Apart form that, I have leadership, cool,mechanics...
- Jenna Karath
- Posts: 851
- Joined: Mon Jan 13, 2020 1:27 am
Re: Museum Heist Coordination
Come up with a cool idea of how we can get closer to the loot and go with it!
Human | Shrouded History | Coruscant Native | Disguised Street Rat Accent |
Suspicion: 1.7 *Theme*
♠Description♣
Suspicion: 1.7 *Theme*
♠Description♣
Re: Museum Heist Coordination
Tell me when Discipline or Athletics or Resilience would fit. Discipline had better be Average, the other two can be Hard.
Zabrak * Warrior * Nightbrother * Tall & Swole * Suspicion: 1.1
Chitin Armour, Zhaboka, Gloves, Stims, One Thing More
"My body is ready."
Chitin Armour, Zhaboka, Gloves, Stims, One Thing More
"My body is ready."
- Jenna Karath
- Posts: 851
- Joined: Mon Jan 13, 2020 1:27 am
Re: Museum Heist Coordination
Could maybe use Discipline as a sneaking in bit... have yourself inside and use Discipline to remain calm and cool under pressure while you take guidance from the com room?
Human | Shrouded History | Coruscant Native | Disguised Street Rat Accent |
Suspicion: 1.7 *Theme*
♠Description♣
Suspicion: 1.7 *Theme*
♠Description♣
Re: Museum Heist Coordination
Ok, once the security protocols are down, Daunt will be the first to insert himself.
Zabrak * Warrior * Nightbrother * Tall & Swole * Suspicion: 1.1
Chitin Armour, Zhaboka, Gloves, Stims, One Thing More
"My body is ready."
Chitin Armour, Zhaboka, Gloves, Stims, One Thing More
"My body is ready."
- Jenna Karath
- Posts: 851
- Joined: Mon Jan 13, 2020 1:27 am
Re: Museum Heist Coordination
Alright time for this Post: This will be consistently updated throughout the encounter, if you would like, please book-mark this post so you may consult it for what is still available to roll.
Success' Needed: 5/7
Rolls Made: 6/10
Roll 1: Skullduggery-
Day 6, EN | Sith Ginus: Skullduggery @ Average, Setback: Suspicion+Imperial, Player Destiny, Bypass Security: 3eP+2eD+1eS 2 successes, 1 advantage
Roll 2: Streetwise-
Spear Heist-Streetwise (Average)-Suspicion setback: 1eP+3eA+2eD+1eS 3 successes, 1 threat, 1 Triumph
Roll 3: Cool-
Cool/presence, average, upgraded by enemy with setback, upgraded by friend.: 2eP+1eA+1eB+1eC+1eD+1eS 2 successes, 1 advantage
Roll 4: Coercion-
En. Heist Coercion. Flip. 2 Advantages.: 2eP+1eA+1eC+1eD+1eS 2 successes, 1 advantage
Roll 5: Negotiation-
Heist-Hard Negotiation with 2 upgrades: 1eP+3eA+2eC+1eD 0 successes, 1 advantage
Roll 6: Stealth-
Day 6, EN | Sith Ginus: Stealth @ Daunting, Setback: Suspicion+Imperial, Player Destiny, Poule, Heist Upgrade, GM Destiny: 3eP+2eC+2eD+2eS 3 failures, 1 threat, 1 Triumph
BLACKLISTED SKILLS: Skullduggery : Streetwise : Cool : Coercion : Negotiation : Stealth
Success' Needed: 5/7
Rolls Made: 6/10
Roll 1: Skullduggery-
Day 6, EN | Sith Ginus: Skullduggery @ Average, Setback: Suspicion+Imperial, Player Destiny, Bypass Security: 3eP+2eD+1eS 2 successes, 1 advantage
Roll 2: Streetwise-
Spear Heist-Streetwise (Average)-Suspicion setback: 1eP+3eA+2eD+1eS 3 successes, 1 threat, 1 Triumph
Roll 3: Cool-
Cool/presence, average, upgraded by enemy with setback, upgraded by friend.: 2eP+1eA+1eB+1eC+1eD+1eS 2 successes, 1 advantage
Roll 4: Coercion-
En. Heist Coercion. Flip. 2 Advantages.: 2eP+1eA+1eC+1eD+1eS 2 successes, 1 advantage
Roll 5: Negotiation-
Heist-Hard Negotiation with 2 upgrades: 1eP+3eA+2eC+1eD 0 successes, 1 advantage
Roll 6: Stealth-
Day 6, EN | Sith Ginus: Stealth @ Daunting, Setback: Suspicion+Imperial, Player Destiny, Poule, Heist Upgrade, GM Destiny: 3eP+2eC+2eD+2eS 3 failures, 1 threat, 1 Triumph
BLACKLISTED SKILLS: Skullduggery : Streetwise : Cool : Coercion : Negotiation : Stealth
Last edited by Jenna Karath on Mon Feb 10, 2020 9:36 pm, edited 3 times in total.
Human | Shrouded History | Coruscant Native | Disguised Street Rat Accent |
Suspicion: 1.7 *Theme*
♠Description♣
Suspicion: 1.7 *Theme*
♠Description♣
- Jenna Karath
- Posts: 851
- Joined: Mon Jan 13, 2020 1:27 am
Re: Museum Heist Coordination
I have a question in my PF, once that is answered I can proceed with a roll to organically get everyone in side and help structure things more. If that would help?
Can then give Daunt the cue on Discipline so it makes sense, probably hiding somewhere real risky... like in an exhibit maybe as if her were part of it?
Could be fun?
Can then give Daunt the cue on Discipline so it makes sense, probably hiding somewhere real risky... like in an exhibit maybe as if her were part of it?
Could be fun?
Human | Shrouded History | Coruscant Native | Disguised Street Rat Accent |
Suspicion: 1.7 *Theme*
♠Description♣
Suspicion: 1.7 *Theme*
♠Description♣